Kendall-DM
Spy
Currently, double weapons do not allow for 1.5 damage if used two handed but not as a double weapon. This is the fix I implemented on my end, put here in case the community wants to use it.
Code:
<<Post-Attributes (Users) 1000>>
~ Fix for double weapons (HL workaround).
~ If we're not equipped, do nothing.
var result as number
result = field[gIsEquip].value
if (container.ishero = 0) then
result += container.parent.field[gIsEquip].value
endif
doneif (result = 0)
~ Determine if we are used in both hands but not as a double weapon.
if (container.ishero <> 0) then
doneif (field[wIsDouble].value <> 0)
field[wDamBonus].value += round(hero.child[aSTR].field[aModBonus].value / 2, 0, -1)
else
doneif (container.parent.field[wIsDouble].value <> 0)
container.parent.field[wDamBonus].value += round(hero.child[aSTR].field[aModBonus].value / 2, 0, -1)
endif