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wizard: necro school bonus feat question

tahltwo

Well-known member
.
hiya.

according to wizard with necro school, one of the abilities he gets:
Power over Undead (Su)

You receive Command Undead or Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use the selected feat. You can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against these feats is equal to 10 + 1/2 your wizard level + your Charisma modifier. At 20th level, undead cannot add their channel resistance to the save against this ability.

in hero labs, there is no option to choose either command undead or turn undead as a feat. when command undead feat is selected, it is red flagged with "ability to channel negative energy required." from the ability above, would it not make sense that the ability to channel negative energy has been satisfied in order to gain either of those abilities?

then in the "in-play" tab, it seem turn undead has been defaulted as the bonus feat?
 
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also, if wizard wanted to pick up school: gluttony, can this be combined with school: necro? or is only one school allowed?
 
Regarding Command/Turn, if you click on the "Special Abilities" button under the Wizard tab, it has a drop down box to allow you to change which is selected.

The system runs by PF default, which is that you can only have one specialist school.

Additionally, Gluttony (and the other sins schools) are of the Thassilonian style of magic, which uses those instead of the standard schools, so it wouldn't make much sense to combine them :)
 
When you select the appropriate one in the drop down list on the special abilities dialog, you then have the feat - you don't have to buy the feat seperately (and indeed you shouldn't be able to).
 
When you select the appropriate one in the drop down list on the special abilities dialog, you then have the feat - you don't have to buy the feat seperately (and indeed you shouldn't be able to).

yes, the feat is added automatically, i see now. however, the feat itself *can* still be added, just fyi.

thanks!
 
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