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Whys and Wherefores - Some HLO Insights

You can choose 180 days of server access at $14.99 or 365 days of server access at $24.99. The latter equals out to $2.08 a month.
Oops yeah I did the amount from the 6 month and forgot to include the discount for buying a year. :o

The exact wording in the store says “you can choose to renew for 180 days of server access at $14.99 or 365 days of server access at $24.99.”
 
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I pay for Amazon Prime, Netflix, my home broadband, Syrinscape, Roll20, and a whole host of other online services that I’ve probably forgotten, and HLO is cheap as chips in comparison, so I’m happy with the price.

(Also, yay, I’ve stopped lurking!)

And Rob, if/when you read this: your health is important. Please don’t run yourself into the ground for us. I’m really happy to hear you’re feeling better enough to pick up some development work and post a little here, but while it’s easy enough for people to consider “the company” a faceless, non-communicative black-box entity, a lot of us think of the staff at LWD as partners in making our games better, so we have a vested interest in each of you being happy, healthy, and motivated.

Keep being awesome.
 
I would not have a problem paying 24.99 a year if i could port over at least one of my licenses from classic so my wife could use her IPad.


#7 The belief that internet is getting cheaper and more available true where there are population centers to support it but you come to the Dakota's, Minnesota and Montana There are places still waiting to get something better than dial up or they are paying through the nose for decent access.


I am glad to hear you are on the men Rob.
 
I would not have a problem paying 24.99 a year if i could port over at least one of my licenses from classic so my wife could use her IPad.

There's already an iPad verion of HLC for at least Pathfinder & D&D 5E.
 
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I was not referring to either of those .... Our group plays starfinder among many other games concurrent licensing is a big deal in a house where both people play. I had thought since we were discussing HLO i would not need to be explicit
 
I was not referring to either of those .... Our group plays starfinder among many other games concurrent licensing is a big deal in a house where both people play. I had thought since we were discussing HLO i would not need to be explicit

Personally I would be OK without concurrent licensing. I understood the need for it with HLC, so that I could design on my desktop and play on my ipad/laptop. But with a login model this use case is eliminated.

I do have a third license for my son to use and it saves me money from having to pay for another set of licenses, but LWD is a business and they need to make money so I would be willing to pay for two sets of licenses for HLO if they decided not to allow concurrent licensing.
 
I was not referring to either of those .... Our group plays starfinder among many other games concurrent licensing is a big deal in a house where both people play. I had thought since we were discussing HLO i would not need to be explicit

But you WERE explicit, you said "classic".
 
I would not have a problem paying 24.99 a year if i could port over at least one of my licenses from classic so my wife could use her IPad.
The official HLO FAQ says:

"Q: How will my Hero Lab Classic secondary licenses transfer to Hero Lab Online?
A: In Hero Lab Classic, secondary licenses allow users to access their content on multiple devices. Hero Lab Online will employ a similar concept, allowing simultaneous access to your account from multiple devices (e.g. multiple family members). Migration from Classic to Online will convert your secondary licenses to simultaneous devices in the new environment."

My guess has been this feature will come when PF1 goes to HLO. Other than that LW has not really said anything else so I assume its still going to happen eventually.
 
I want to challenge 7 (ubiquity of internet access) and 8 (internet access in special circumstances like GenCon)

I post this from my commuter train, where I have more or less "ubiquitous internet access." For the first half of my commute I was bombarded by session issues, and needed to reload the app multiple times, and for the second half I was only aggrieved by long latency. More over through out my day I connect, reconnect, disconnect, move, and so on through multiple internet zones, and every time my session is lost, my place in my work lost, and I must reset my context.

My commute time is my prep time for game, as player and GM, I've invested heavily in PF in HL Classic, and now in trying to just "play with character builds" on HLO for PF2, I'm stymied immediately by the Online Model.

With respect to 8, I was also in the Sagamore, and I'm glad one end of the room had good access, I found myself frequently unable to even send a text message to a phone in the room, never mind other internet activities like SRD rule checks. GenCon is a relatively good con with respect to technology, probably its biggest issue is volume, not availability. But it was inconsistent, and if I can't access my characters reliably, I can't game. My generalized con experience, is that most convention spaces are veritable faraday cages, so even if you have a good mobile internet plan, it just won't work for you, and many cons either don't have WIFI. I acknowledge this is ameliorated by plans for an offline viewer, but that make tedious the act of re-updating a character, or tracking consumables between sessions.

I know I'm coming off as hostile, and it is probably diluting my message, but it is really frustrating, I have spent hundreds on classic, and sold at least 3-4 friends on it, it is a staple for us because of its utility. This isn't a plight about the cost model, this is raw usability, and it is driving me back to community build macro driven excel spreadsheets.
 
Fortunately this is not they way they went. Now I can use my phone to access my characters.

how would that not be an option with an 'online add-on for hero lab classic?'

FWIW, I've been using my phone happily with Hero Lab (classic) for many years....
 
how would that not be an option with an 'online add-on for hero lab classic?'

FWIW, I've been using my phone happily with Hero Lab (classic) for many years....

"add-on for HLC" to me implies that the device has HLC installed and it adds online features to it. Please explain what you mean.

Have not seen a Android version, unless you are referring to RDP, which would be awful not to mention for those complaining about bandwidth, it would use probably around 1000 times as much data.
 
I think an online viewer that used the PORtfolio files would have been nice. Might be something they could still do for the older licenses, or for exported character files when that feature is implemented.
 
I think an online viewer that used the PORtfolio files would have been nice. Might be something they could still do for the older licenses, or for exported character files when that feature is implemented.

Sort of a static version you can't manipulate, but just view on any platform?
 
One that could adjust things for spells and class effects, but otherwise is static, yes.

You know this would require an account to login to so that it could verify the packages you own. It would also need the back end of HL to do the calculations for the adjustments from spells and class abilities. They would pretty much need to implement a online version of HL. If they did that maybe the could call it "Hero Lab Online". :)
 
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