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Why do wounds penalties apply to static values like Parry and Toughness?

Jinks

Member
I've taken the demo version for a drive test and I noticed that wound penalties apply to Parry and Toughness. Either the software is wrong or I have played SW wrong all this time. Which is it?
 
No, they should not be affected by Wound penalties. I will take a look at that. Thanks for pointing it out.

Per Pinnacle, only Attribute and Skill rolls are affected. If you were actually rolling against Toughness or Parry, the roll itself would be affected. Someone else rolling against your Attributes, as in Parry and Toughness, are not affected. It's a modifier on a roll (yours) not on the Attribute or Skill itself.
 
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Ok, something is wrong in the software, then :)
In the demo version at least, adding wounds modifies the actual attributes, which in turn modifies the derived stats like Parry and Toughness.
 
Seriously, any way I can fix this myself? The tactical console is more frustrating than useful, since wounds modify all derived traits, including Charisma and Glory.
This is especially annoying in regard to Toughness, because I can't keep track of the enemies accurately. At first I thought it was because I unticked the 'Wild Card' option at character creation, but even with it ticked, the issue is still there.
Btw, a non-Wild Card character should show as incapacitated after the first wound, which doesn't really happen.
 
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