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Why are racial ability bonuses treated as temporary?

So I set a racial ability bonus like so:

hero.child[aINT].field[Racial].value = maximum(hero.child[aINT].field[Racial].value, 2)

After doing this, hero.child[aINT].field[aPostMod].value will be equal to 2 and my character does not get the extra skill point per level that would be expected from having a racial bonus to intelligence.

The same thing happens if I add the bonus to the BonTrait field instead of the Racial field.


I've also noted that the inherent bonus field (aInherBon) doesn't seem to have any effect.

Am I doing something wrong here, are these known bugs, or what?
 
the core classes don't even seem to use the Racial field. when i add Elf it changes the aStartMod from 0 to 2 and the Racial field is still 0. not sure if aStartMod is an editable field for us or not
 
Note that Racial is not the field used for attribute bonuses from a Race that is used for things that specifically say "Racial Bonus to XXX"

But if you're trying to affect skill points you need to make sure you're assigning the bonus Pre-Attribute or sooner as the skill points are calculated during the attribute phase and are already added by the Post-Attr and Final phases.
 
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