--- In armybuilder@y..., "TAGARNO A/S - Niels Peter Gibe" <np@t...>
wrote:
> Now I am no SM player (I play 'nids, Eldar and Sisters in case want
to know), but as I understand the rally rules, there are three things
that has to be fulfilled before a unit may rally:
>
> A - unit must be coherent
> B - unit strength must be above 50%
> C - no enemy unit may be within 6".
>
> As far as I understand the ATSKNF rule, a space marine squad may
ignore rule B above, but must still follow the other two. This means
that a SM unit will not "...always regroup if they fall back, even
if...".
>
I agree that the 3 points you make a valid and apply anytime a unit is
attempting to ralley at the beginning of their movement phase. The
arguement arises when you look at fine print wording of the various
rules. That's where the hair splitting comes.
Marines don't auto-ralley on the beginning of their movement. It
states that they ralley at the end of their fall-back. Because of
this, they are almost always more than 6" away (the premise being that
the marines ralley prior to the pursuing sweep). This is one of the
loopholes that seems to be exploited most in justifying the rule in
question.
I don't necessarily agree with this arguement, but it is the only one
that I have heard that supports the 'official' policy of marines
always ralley.
As a side note, as I understand it, it is possible to chase marines
off a board. Marines always ralley (get to ignore the 50% rule), or
at the end of their fall back. So, when marines break and flee off
the board, they auto-ralley on the edge. If they break again, they
flee off. Of course this may be a 'house rule' that has been repeated
so much that nobody remembers the source.
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