• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Where should I put +2 damage info?

peterphonic

Active member
Hello,

I want to create a feat where the hero gets a +1 to hit and a +2 damage when he hits with a weapon made of wood.

I know how to create situational bonuses and I did the following for the +1 to hit :

Code:
#situational[hero.child[Attack], " +1 with wood weapons", field[thingname].text]

Now, I am wondering where to put the information for the +2 damage. Should I put a situational bonus on Attack? Or should I put the information on the weapon itself?

Is there a feat of an racial abilitie somewhere that I can get inspiration for that?

Thx
 
I found something that I can get some inspirations

Code:
     doneif (tagis[Helper.FtDisable] <> 0)
      #situational[hero.child[Damage],"+2 damage against targets you have seen cast an arcane spell in last 5 rounds",field[thingname].text]

The thing is, I can`t find where is the situational bonus! Is in in the in-play tab? i am doing mouse over here and there, and I can`t see the "+2 damage" anywhere...

Thx
 
Unfortunately Damage doesn't show it's situational in the program, this is an instance where you would use the abSumm field to set it and say what your situational is.
 
I just tested by adding the "Ambush Training" trait to a blank character. Then, I moved my mouse over the ? on one of my weapons (the unarmed strike in this case), and it says:

Situational Bonuses and Penalties:
+1 to damage during Surprise Round.

So situational bonuses to damage are working correctly.
 
Ambush training applies the situational directly to the weapons on the hero with a foreach. Andrew is correct that we need to set things up so that situationals applied to the Damage helper filter down to the weapons automatically, as those which apply to the Attack helper do.
 
Back
Top