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What Pathfinder Content Do You Want to See First?

What Pathfinder Content Do You Want to See FIRST?

  • Essential Pathfinder Rulebooks Only (e.g. CRB, APG, ACG, UM, UC)

    Votes: 23 15.2%
  • All Pathfinder Rulebooks

    Votes: 12 7.9%
  • Bestiaries and Similar Books

    Votes: 6 4.0%
  • Modules and Smaller Adventures

    Votes: 7 4.6%
  • Adventure Paths and Huge Adventures

    Votes: 45 29.8%
  • Generally Reusable Content (e.g. NPCs, Artwork, Maps)

    Votes: 4 2.6%
  • Golarian Campaign Setting

    Votes: 10 6.6%
  • Player Companions

    Votes: 0 0.0%
  • Not interested in Pathfinder content

    Votes: 44 29.1%

  • Total voters
    151
  • Poll closed .

rob

Administrator
Staff member
We're going to be releasing an assortment of content for Realm Works when we launch the Content Market in December, with the initial focus being on adventures and other highly reusable material that can be dropped into numerous campaigns. A healthy portion of the content will be for Pathfinder, but not all of it. Beyond December, we'll continue to add more content for different game systems, with Pathfinder being prominent. This is just an informal poll to give us an idea of what aspects of the overall Pathfinder catalog you would find most desirable.

Note: This particular poll is exclusively targeted at Pathfinder GMs and players. If your interest lies with other game systems, please don't assume this means we're only going to be focusing on Pathfinder. We'll be supporting a variety of game systems. Pathfinder just happens to have a vast catalog, and we want to target our support effectively for the game.
 
I'm looking for the CRB, followed by the Strange Aeons AP.

However I selected the essential rule books first.
 
Not interested in PF, but in general I think it is best to have the bestiaries/monster manuals first for linking purposes. I'm finding rules less important. They are nice to have in there for searching and looking up, but I'm finding linking to rules not so important.
 
I would personally prefer Rise of the Rune Lords. I am planning on running it as soon as I can get Realm Works.

I wouldn't mind having the core books in there as well, but with so much of that being online now I don't see the need. Where as turning a Adventure Path into the structure of Realm Works is something we cant easily search through.

I tend to think my main use of Realm Works is to plan out adventures, not look up rules.

My 2 cents at least.
 
I personally voted for APs and Huge Adventures, but Modules and Smaller Adventures is a very close second for me.

While broader rulebooks would be great, and I am sure I will buy rulebooks and bestiaries eventually once they are available, I use Realm Works to manage adventures more than anything else.

I have Hero Lab to wrangle monsters (and routinely attach portfolio files as RW snippets) and general rules are easy to look up online. My biggest time sink is entering the adventure content and if I could purchase a pre-structured version of the module or AP I plan to run, I would buy it in a heartbeat.
 
Personally I want the bestiaries first.

Presently my rules almanac is mostly monsters and what races/classes archetypes are allowed in the campaign.

I really don't expect to ever want a lot of rules crunch in RW. For instance the allowed classes and archetypes is little more than a list and a reference to what source it appears in. I leave all the crunchy stuff to HL.
 
I voted core rulebooks first.. bestiaries would be next followed by the AP (specifically Reign of Winter lol). I won't be starting the second book until the new year so there's hope still!
 
I think it is interesting how we all use Realm works differently.

I use Hero Lab for my monsters and encounters, then I load their files into Realm Works. I use Realm works for all the Story/Towns/NPC background/Lore/etc. Not the "rules".

I don't think I would use Realm works to look up rules or monsters, I would just use the web, or Hero Lab. But Realm works works so much better than trying to scan through the huge book that is RotRLs. Looking up who runs the item shop in Sandport is a LOT harder without Realm Works than looking up the stats to a beast or Rules.

I am not saying how other people use it is wrong, just kinda intrigued how many ways it can be used. Its a testament to how powerful it can be.
 
I have yet to really use it; it just seems natural to me to have all the core stuff in first and then layer the adventures on top of it. My vision is that eventually, RW and HL will be the only tools I will use for campaign and encounter management. I'll still use roll20 I think as I love the additional functionality it gives (like being able to drop spell effects right on the map) over RW. But hey, I'm not here to debate RW's VTT (or lack thereof) capabilities; I just want content cuz I'm a lazy ass!

Question: when the Bestiaries are available, I assume they will include the HL link/statblocks automatically?
 
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I'm voting for Modules and Smaller Adventures as I've moved on to 5e and these could be recyclable.

If I wanted PF material, I'd choose the Golarian Campaign Setting. I'm a sandbox person so having the world at my fingertips would be a godsend. Rules and Mobs would be next.
 
For myself I would like the adventures and world information (ie everything from Pathfinderwiki would be SWEET). The only part of the Bestiary that I would make use of is the Fluff Text and Images. The hard-rules statblock is left to HL to deal. I don't run combat from RW.

I also don't see myself needing core rules mixed with my campaign stuff. To me they are just two very separate things that work better using different tools. In this case using d20pfsrd for the rules and RW for the campaign.

I recently starting entering info for a new Realm for Dragons Demand. I tried putting a few monsters in the mechanics section to see how it would work. I stopped after 3 as I found it allot of work for little gain. Plus visually seeing the statblock in RW is SUPER hard for me to read. I don't know why but looking at the statblock on d20pfsrd is way easier for my eyes to parse the data. :(
 
What is LoneWolf's position viz. Open Game License content?

Specifically, since it is (presumably) legal for any RealmWorks user to enter and re-publish all of the content on the Pathfinder Reference Document as a Realm... what is LoneWolf's expectation along that line?
 
i think it is interesting how we all use realm works differently.

I use hero lab for my monsters and encounters, then i load their files into realm works. I use realm works for all the story/towns/npc background/lore/etc. Not the "rules".

I don't think i would use realm works to look up rules or monsters, i would just use the web, or hero lab. But realm works works so much better than trying to scan through the huge book that is rotrls. Looking up who runs the item shop in sandport is a lot harder without realm works than looking up the stats to a beast or rules.

I am not saying how other people use it is wrong, just kinda intrigued how many ways it can be used. Its a testament to how powerful it can be.

this!
 
I'm going to have to go with the campaign setting. Admittedly I'm very very new to Realm Works but I'm not seeing the value in having the core Rulebooms in RW. I thought RW was supposed to help me manage the intricacies of the game world and all the interactions happening. How does having access to initiative rules in RW help me at all? Am I missing something really awesome about RW?
 
What is LoneWolf's position viz. Open Game License content?

Specifically, since it is (presumably) legal for any RealmWorks user to enter and re-publish all of the content on the Pathfinder Reference Document as a Realm... what is LoneWolf's expectation along that line?
Good question. That then naturally leads into the thought that if this starts to happen than we could end up with dozens of Pathfinder SRD by different community members. Unlike a wiki no way to work cooperatively "yet" on a single realm.

That seems like both a good and bad thing. :)
 
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I think it is interesting how we all use Realm works differently.

I use Hero Lab for my monsters and encounters, then I load their files into Realm Works. I use Realm works for all the Story/Towns/NPC background/Lore/etc. Not the "rules".

I don't think I would use Realm works to look up rules or monsters, I would just use the web, or Hero Lab. But Realm works works so much better than trying to scan through the huge book that is RotRLs. Looking up who runs the item shop in Sandport is a LOT harder without Realm Works than looking up the stats to a beast or Rules.

I am not saying how other people use it is wrong, just kinda intrigued how many ways it can be used. Its a testament to how powerful it can be.


Yeah, THIS.
I use realmworks primarly to build my own stuff or as a compendium of relationships and ownerships for preexisting campaigns.
 
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