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The above statement will locate the pick with the id "wUnarmed" that exists within the hero. It will then assign the tag "Helper.DamageUp" to that pick. The value of "result" will ALWAYS be zero.I'm working on some more feats and was wondering what a valid value for result is in the following code?
result = hero.child[wUnarmed].assign[Helper.DamageUp]
I seem to always be getting 0, but the damage isn't going up.
All of the debugging options take the form of separate windows in which you can display a variety of different details about the hero being manipulated. You'll find them under the View menu. You'll find a summary of these tools in the "Custom Material" chapter of the User Manual. Go to the section entitled "Debugging Aids".As you say it may be a timing thing; I currently have timing set at UserPostLev. How do I use the debugging mechanism? I have the debug menu item checked, but I never see anything pop up.
Colen said:At 09:03 AM 3/18/2007, you wrote:
>I'm trying to up the monk unarmed damage without also upping the AC
>bonus. I got the feat working by changing the cExtraLev value in the
>monk helper, but as I didn't want AC going up, I thought I'd try
>something else.
Your method of assigning the DamageUp tag should be working fine. If
you change the phase it runs in to "UserPreLv" it should work fine.
Hope this helps,
--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/