• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

What D&D 5e Content Would You Buy If Available?

daplunk

Well-known member
Awesome to see today's poll go up today, and understanding the agreements LW have in place with Paizo it's absolutely understandable that there is a Pathfinder focus.

But given data coming from places like 'The ORR Group Industry Report' shows D&D 5e market share is increasing quarter on quarter I feel like we should start our own thread to show what we would be interested in buying.

I think it's safe to assume that there will not be an official license with WOTC until such time that they can see a workable product that will have proven security measures in place to protect their content and LW can provide evidence of a consumer base. (Note: This is just my opinion, i hope I'm incredibly wrong!)

With that in mind I'll just state that all of the official content would be absolutely amazing. I would buy it from RW over any real copies of the book any day.

Outside of that though, if we assume the official content will not be available, what else out there would you be interested in purchasing? Keeping in mind that they will likely be restricted to supporting content based on the OGL. Content specific to the DMsGuild.com would likely not be eligible in alot of cases as there is a separate license associated with selling content on that website.

My list from 3PP would include the following:


My priority for content would be:
  • Monsters and NPCs
  • Fleshed Out Campaign Settings
  • Adventures
  • Rules (Note: Priority of this would increase significantly with a Web View for the players)
  • Player Guides (Classes, etc) (Note: Priority of this would increase significantly with a Web View for the players)
 
Last edited:
All The Things??

Thanks for starting this thread :) So my priorities for content would be as follows:

  • Core Rulebooks (PHB, DMG, MM)
  • Campaign Settings
  • Modules/Adventures
  • Adventure & Player Supplements
Keep in mind I'm fairly new to DM'ing so being able to quickly reference a rule without having to open yet another program/pdf/window/etc during prep and play would be a God-send. I'd rather have the full versions of the books, though I'll begrudgingly take the stripped down OGL content and fill in the blanks manually.

As for 3PP, there's a lot of good stuff out there from many different vendors, so I guess it would ultimately depend on what is decided on between WotC and WL. If DMsGuild.com is part of the offerings though that would make me a happy lil DM :D
 
As already mentioned somewhere in another thread I'd definitely buy Ravenloft. In 5e the version is named "Curse of Strahd" or something like that.

So far I don't manage rules in RW, and I have no idea what that could make sense for. I use RW solely as a storytelling tool, heavily using structures like plots for the story flow, topics for consistency of my gaming world, and player view to show maps and pictures. I usually create my own monsters as well as NPCs, so no use for them either.

But I will have a close look what the content market is going to offer. Maybe I find something I can include into my campaign, I don't know yet. Any chance there will be german language content? Probably not.
 
Need
- Shadowrun 3rd Edition or maybe 5th Edition
- Cthulhu
- DSA
in German

Unlikely to happen - I know :D
 
First - beastiaries
1. Monster Manual
2. Tome of Beasts (Kobold Press)
3. Volo's Guide to Monsters

Second - "drop-in" people, places, and adventures
4. Kobold Press's Book of Lairs
5. ENWorld EnSider Articles
6. various npc, merchant, town lists

Third - major published adventure paths:
7. Curse of Straud
8. Storm King's Thunder
9. Others

Third - core rule books
10. DM's Guide
11. Player's Handbook
12. Unearthed Arcana articles
 
I would be very interested in spells, mobs, and anything recyclable to put into a sandbox.

I would be moderately interested in core rules, supplement rules, unearthed arcana and errata.

I would not be interested in the official modules, adventure paths or the Forgotten Realms setting.
 
Well about anything really but if I was to order things:

Settings: A big map, with a lot of pins, that points to smaller regional maps, a complete history, npcs, the works... As for which settings I would love to see those first
* Ravenloft
* Planescape or equivalent
* Forgotten realms stuff
* Dragonlance
* Mystara

After that, all rule books including bestiaries

And then adventures.

Note I would not limits things to 5e, but put everything from older editions as well, especially all the informations from settings not already covered by 5e...
 
Like several other people, I played 4e with the Nentir Vale setting and really enjoyed the fact that I and my players were not overwhelmed with background material. I have one who has an almost perfect memory and had read most of the Forgotton Realms material so she knows more than I ever will about it. Like DaPlunk and many others, I tend to use pregenerated adventures since my time is limited.

Almost anything that would work with 5E and that I could add onto this world setting would be fine by me. Monsters, spells, and then rules would be my priority for rulebook material.

As a store owner, I would prefer if there was a way to sell a book in store and have the customer get a RW download (and VTT file) with the free pdf that is offered by many companies now. This could be either free or at a huge discount compared to the normal price online. The current system of buying a new D&D book for $50 and then spending another $50 to get it online for the VTT, $50 for a licensed RW download (guessing at price here), is just not feasible for most DMs and will affect a stores ability to sell the book. This of course, reduces exposure for the manufacturer.
 
Gord, love your idea! As a customer, I would love to buy a book — if the publisher doesn't have a RW coupon, getting one at checkout would be great and if my FLGS gets a small kickback, all the better.
 
I have one who has an almost perfect memory and had read most of the Forgotton Realms material so she knows more than I ever will about it.

I had the same situation more than 20 years ago in FR. When the group came to a small village one of the players knew exactly who lived there, what the mayor's name was and so on. That's why I started my homebrew world so this couldn't happen anymore.

Funny thing is, the guy mentioned above still plays in my group and is today DMing in another part of my homebrew world, so all of his FR knowledge is now useless :D
 
The beauty of RW is you can add a town and its inhabitants, then change the names of people and it changes all the linked material -- voila a new fully populated town! I've done this with the intro 5e adventure to yank it out of FR and place it seamlessly into the Lost Lands. Super fast and easy. It's also a great way to recycle NPCs. Make it once, duplicate, change name and a few stats or notes on personality or appearance and you have a new unique person for a fraction of the effort.

This is also the hidden power of the Marketplace. We can leverage the work that others have done, modifying, updating, changing rulesets, relocating. You may know that you've reused the same NPC 10 times but the players would likely be oblivious. Buy once, use many. THIS is the revolutionary impact of RW on the hobby.

I can't wait to get the Masks content to become available so I can start doing this more effectively on a personality level (and with less work than I'm doing now).
 
As a first-time DM who's going to be running the 5e Starter Set to "test the waters", I would really love to see the sourcebooks or any module, mainly to see how the developers and content providers envisioned having their product used. There are always hidden gems in how others use a product (I've gotten a lot of ideas from daplunk's videos).

I have really appreciated the flexibility that RW provides, and hopefully everything goes well when my first session starts in a few months.
 
Jsawdey, check out Daplunks excellent videos, there is a thread somewhere in this forum with links.

These are indeed a great set of videos. I've found I've learned tricks and different ways of doing things every time I have seen them. The discussions of ideas and some of the screenshots shown here are wonderful but these just give a different way to learn. If not done already, Lone Wolf should put a link to them on the site/forums.
 
The beauty of RW is you can add a town and its inhabitants, then change the names of people and it changes all the linked material -- voila a new fully populated town! I've done this with the intro 5e adventure to yank it out of FR and place it seamlessly into the Lost Lands. Super fast and easy. It's also a great way to recycle NPCs. Make it once, duplicate, change name and a few stats or notes on personality or appearance and you have a new unique person for a fraction of the effort.

This is also the hidden power of the Marketplace. We can leverage the work that others have done, modifying, updating, changing rulesets, relocating. You may know that you've reused the same NPC 10 times but the players would likely be oblivious. Buy once, use many. THIS is the revolutionary impact of RW on the hobby.

I can't wait to get the Masks content to become available so I can start doing this more effectively on a personality level (and with less work than I'm doing now).

This is the vision I've had from the beginning. We're finally on the cusp of starting to realize it. To be honest, it's nerve-wracking, since I hope things go like I've envisioned. We'll soon find out. :)
 
As a store owner, I would prefer if there was a way to sell a book in store and have the customer get a RW download (and VTT file) with the free pdf that is offered by many companies now. This could be either free or at a huge discount compared to the normal price online. The current system of buying a new D&D book for $50 and then spending another $50 to get it online for the VTT, $50 for a licensed RW download (guessing at price here), is just not feasible for most DMs and will affect a stores ability to sell the book. This of course, reduces exposure for the manufacturer.

I've spent many hours talking with people like Marc Aquino, Matt Young, and Mike Webb about this very idea (all VPs at Alliance now). There are so many hurdles that we've been unable to come up with a viable option for anything like this. Which is extremely frustrating. :(
 
Back
Top