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WH: 8th Ed

I'm willing to help out. I used to maintain the 40K files back in 3rd Edition, but not had much practice with ABCreator since, so a bit rusty.
 
Alright, I got the percentage based army building figured out and I have figured out how to limit the specials and rares (going to do it with special characters while I'm at it). Now I need to implement it into each of the races and input the updates from the 9th at the same time.

Prime, PM me your e-mail and I'll send you what I have. Then we will figure out where to use you.

Any luck we can have this thing out by the end of the week.
 
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You guys should really wait until the developers send this out. They said they were going to compile a new file since a lot of things have changed. You can't really expect people to have something this complicated done in 1 day since the books haven't been officially released until yesterday.

This is just MHO. I am willing to wait for proper support and an official release. Keep up the good work guys.

Kris.
 
Gensol, you do realise that there is no such thing as an "official" release right? This data files are all fan created, Normally it takes about a month for somone to get an updated army book posted. I figured I'd get a head start.
 
Real life just dropped a giant turd all over me so I can't work this project for the next three weeks. Is there someone I can pass my progress off to that will run with it?
 
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I'm totally new to Army Builder but I'm pretty computer savvy and pick things up quick. I've got the new rulebook on hand and if there's anything I can do to help please let me know.
 
I've been working on the new generic items and spells - will put the .dat files up here when they're done so people can start using those at least.
 
I tried to get the Percentages to work in a combined list but I can't figure it out. The "Profiles" in the warhammer.def are not fond of if statements. It looks like we will have to branch off to make this work right.
 
When I try to open that file in AB 3.1 it tells me I need a newer version, my support option just ran out and I never saw a 3.2 upgrade :(

-Rick
 
I downloaded the file and imported it in. When I try to load the Warhammer v8 file i get the following errors and the file wont load.

The data files could not be loaded due to the following errors:

'validation' script for Rule 'brGrailKng' calls a non-existent procedure for the active script context
'validation' script for Rule 'brGrailRel' calls a non-existent procedure for the active script context
'validation' script for Rule 'brPegaKngt' calls a non-existent procedure for the active script context
'validation' script for Rule 'brQuesting' calls a non-existent procedure for the active script context
'validation' script for Rule 'brTrebuche' calls a non-existent procedure for the active script context
'validation' script for Rule 'brYeomen' calls a non-existent procedure for the active script context
'validation' script for Rule 'emCannon' calls a non-existent procedure for the active script context
'validation' script for Rule 'emFlagel' calls a non-existent procedure for the active script context
'validation' script for Rule 'emGreat' calls a non-existent procedure for the active script context
'validation' script for Rule 'emHelblast' calls a non-existent procedure for the active script context
'validation' script for Rule 'emHelstorm' calls a non-existent procedure for the active script context
'validation' script for Rule 'emInnercir' calls a non-existent procedure for the active script context
'validation' script for Rule 'emMortar' calls a non-existent procedure for the active script context
'validation' script for Rule 'emOutrider' calls a non-existent procedure for the active script context
'validation' script for Rule 'emPistolie' calls a non-existent procedure for the active script context
'validation' script for Rule 'emTank' calls a non-existent procedure for the active script context
'validation' script for Rule 'skAbomin' calls a non-existent procedure for the active script context
'validation' script for Rule 'skCannon' calls a non-existent procedure for the active script context
'validation' script for Rule 'skDoomwhee' calls a non-existent procedure for the active script context
'validation' script for Rule 'skGlobadie' calls a non-existent procedure for the active script context
'validation' script for Rule 'skGutterRu' calls a non-existent procedure for the active script context
'validation' script for Rule 'skJezzails' calls a non-existent procedure for the active script context
'validation' script for Rule 'skPlagueBe' calls a non-existent procedure for the active script context
'validation' script for Rule 'skPlagueCa' calls a non-existent procedure for the active script context
'validation' script for Rule 'skPlagueMo' calls a non-existent procedure for the active script context
'validation' script for Rule 'skRatOgre' calls a non-existent procedure for the active script context
'validation' script for Rule 'tkBoneGian' calls a non-existent procedure for the active script context
'validation' script for Rule 'tkCarrion' calls a non-existent procedure for the active script context
'validation' script for Rule 'tkScorpion' calls a non-existent procedure for the active script context
'validation' script for Rule 'tkScreamin' calls a non-existent procedure for the active script context
'validation' script for Rule 'tkTombGuar' calls a non-existent procedure for the active script context
'validation' script for Rule 'tkUshabti' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcBldKnigh' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcBlkCoach' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcBlkKnigh' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcFellBats' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcGraveGua' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcSpiritHs' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcVarghulf' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcWraiths' calls a non-existent procedure for the active script context
'validation' script for Rule 'weEagle' calls a non-existent procedure for the active script context
'validation' script for Rule 'weEtGuard' calls a non-existent procedure for the active script context
'validation' script for Rule 'weTreeKin' calls a non-existent procedure for the active script context
'validation' script for Rule 'weTreemn' calls a non-existent procedure for the active script context
'validation' script for Rule 'weWarDance' calls a non-existent procedure for the active script context
'validation' script for Rule 'weWayWatch' calls a non-existent procedure for the active script context
'validation' script for Rule 'weWilrRid' calls a non-existent procedure for the active script context
 
Yobtar; load a different game system and create a blank roster then go to the "Develop" menu and uncheck "Enable Data File Debugging" to prevent those errors. You only really need to see that stuff if you are actually editing the files themselves.

As for the files as they are: Chaos Warhounds are able to satisfy the Core requirements on their own in both the Beastman and Chaos Warrior lists; this should not be possible as they do not count towards the minimum core requirement.

Also, the "minimum three units" composition rule doesn't seem to be implemented in any of the armies I've tried; I was able to create a "valid" army consisting of a general and a single giant core unit when the minimum should be three units (core, special or rare) and a general.
 
Also, the "minimum three units" composition rule doesn't seem to be implemented in any of the armies I've tried; I was able to create a "valid" army consisting of a general and a single giant core unit when the minimum should be three units (core, special or rare) and a general.

Unit size is not in use anymore, it's all % now. If you've 25% core then all is fine.
 
Keep in mind that this is a work in progress, I have not even started on validation for any Chaos army yet. Also the 3 unit minumum has not been started for any army. I just figured that the community as a whole would rather get their mitts on what we had thus far rather than waiting for next month when it's finnished.

As for the script error listed above, the file I posted last night should have resolved it, if not please let me know.
 
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