• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

WH: 8th Ed

First and foremost, you all have done a bang-up job here. Really. Your work is much appreciated.

I'm late to this party but will try and help without getting in the way. Two issues I've run into. First, Beastmen Ungor Halfhorn is using the stats of the Ungor Raider Halfhorn, which it shouldn't. Second, I believe you're already in the process of fixing HW/Sh +1 and 6+ ward.
 
Bug:

Vampire Counts:

Vampiric Power - With the power 'Dread Knight' vampires can now select other mounts instead of a barded nightmare. IE - Hellsteeds, terrors, zombie dragons..... but they lose their barding.
 
great eagle

Hello

I noticed a bug.
A great eagle is considered a monstrous cavalry and cavalry.

In Army builder, the eagle does not bring me 1Svg, yet as is the
cavalry, it should appear.

Thank you for your work
 
Another Skaven bug

Points values for giant rat units (and possibly swarms, I haven't checked) are added to the value of core units required to meet 25% minimum in the summary box. These troops can't be counted to minimum requirements according to the army book and explanation in BRB pg 134.

(I know, pain in the butt)
 
Another Wood Elf bug - Branchwraiths are Heroes, and are in the Hero list, but taking any number of them does not increase the Hero point counter.
 
I am new to the forums. Are the new files you guys have been working on available yet, and did you edit the game system file, or create a new Warhammer 8ed file?

Thank you!
 
There are updates you can download throughout this thread.

Just look back a couple of pages. I would expect a new update sometime soon, it's been over a week since the last one.
Time of Madness
 
Sorry for the lack of an update, we've all been very busy with real life this last week. Things should resume shortly.
 
Im sorry if I inetrrupt something with lame questions,but Ive been trying to follow this for some time and I cant see anything about Orcs and Goblins updates.....
Nd being a total n00b on this computer things (Ill fix your car in notime but...) Im really not any help at all...


Edit: I have now created my first unit in ABCreator (veteran guardsmen) haha Do I now possess the skills needed for helping ? ;)
 
Last edited:
Just a quick note. Bug: I play Vampire Counts, and I noticed that when you take "Sword of Strife" +2 attacks, that this combined with the vampire aura that gives you Heavy Armor, and 2 hand weapons, it gives you a total of 6 attacks. I was informed later that a magic weapon that gives extra attacks can't be used with an additional hand weapon. In effect, one attack is negated. So the actual number of attacks should read 5 not 6. Also, Skeleton units under "Magic Banner". There is a limited choice of banners in this section. There should be quite a few more. Can't even take a +1 Warbanner. FYI.

Thanks again for all your work on this guys. I can't wait for the finished product. :)
 
Last edited:
It doesn't matter where it is as it doesn't count towards minimum core. I'm sure it will be fixed in the next update anyways.
Time of Madness
 
Orc bug

Forgot to thank the guys here for the workhours they have put in to this :)

And finally understood how this works...Yes yes yes... a file to download....

But:
It seems that I discovered a bug or two in the orcs/goblins army: On page 105 in the brb it says that a ridden monster ( in my case a Wyvern) grants the rider the same save-bonus as normal cavalry----> +1
Same with a great squig.... And the squig hoppers counts as cavalry as well so the 6+ save should be given to them..

But the AB doesnt grant me this..

Only an FYI :) I have a pen so not too much trouble :)
 
Last edited:
Found a bug with Warriors of Chaos:

When you take a unit of Marauder Horseman with flails, AB does not show the strength as 3/5, it shows it at their normal strength value.

Thank you guys for all your hard work on this project.
 
Not sure if this is an imminent update due to the RL interferences or if I'm doing something wrong. Or if I've just forgotten the mention of it over the course of 26 pages...anyways. The shield changes are not in, correct? We're still waiting on that particular correction?
 
Back
Top