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Werewolf Paladin help

Aldaron

Well-known member
Yes, I said "werewolf paladin" :)

My son actually has a pretty cool idea for a character in the Wrath of the Righteous AP. His idea is an afflicted werewolf who basically chains himself up - with his friends' assistance - every full moon. The intervening time, he's a paladin, with all the commensurate benefits, etc.

Now, he had this idea a while ago, but with the mythic rules, we're looking at using his mythic tier abilities to become a natural werewolf.

The key question is this: is it possible to take the Divine Bond (weapon) ability of a paladin and apply it to a natural weapon? His idea is that when in werewolf form, he would use the bond on his claws, helping to tear apart demons, basically.

I'm assuming I'd have to create a script of some sort to do this, but I'm wondering if anyone has any suggestions for where to start?

Cheers,

Al
 
My take is the easiest method is to add my Adjustments addon. To make the weapon "+1" you would select "Weapon Bonus" set the counter to +1 and select the Claws.

Then if you wanted to add the Elemental damage so it displays the +1d6 next to the claws add the "Weapon Elemental Dmg, Custom" adjustment. This if using an iPad will also allow the extra +1d6 damage to get rolled. If its say "Holy" you could setup a 2nd one to be set to "+2d6 Holy" as the this custom adjustments lets you type into a text area making it very easy to customize.

For say keen add the "Weapon: Crit Range" and leave it set at "+1" which will give the claws a "19-20/x2" crit range.

All of these adjustments can be setup once and then simply turned on/off as needed.

Honestly otherwise I am not seeing any easy way at all to get the stuff onto a natural weapon....
 
My take is the easiest method is to add my Adjustments addon. To make the weapon "+1" you would select "Weapon Bonus" set the counter to +1 and select the Claws.

Then if you wanted to add the Elemental damage so it displays the +1d6 next to the claws add the "Weapon Elemental Dmg, Custom" adjustment. This if using an iPad will also allow the extra +1d6 damage to get rolled. If its say "Holy" you could setup a 2nd one to be set to "+2d6 Holy" as the this custom adjustments lets you type into a text area making it very easy to customize.

For say keen add the "Weapon: Crit Range" and leave it set at "+1" which will give the claws a "19-20/x2" crit range.

All of these adjustments can be setup once and then simply turned on/off as needed.

Honestly otherwise I am not seeing any easy way at all to get the stuff onto a natural weapon....

I'm thinking you're right, SC. I was having another look, and I just can't see a simple way of doing it.

I will be following your advice! :)

Thanks.
 
Looks like someone made it home from GenCon....or is just done for the night.

Aldaron,

If you are not starting the WotR campaign right away, Christina Stiles did a Kickstarter about [URL="]http://www.kickstarter.com/projects/962794554/bite-me-the-gaming-guide-to-lycanthropes?ref=search"Lycans[/URL] that should be coming out early next year I think.
 
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Thanks for that, Umarian...we won't be starting it for a while yet, as I don't like running APs until I have all the episodes (I'm a bit of an AP hacker and like to know the end-point so I can make modifications as I go).

i'll keep an eye on that kickstarter, though.

Incidentally, the link you posted had a typo in it...I've fixed it here. :)

Bite Me - The Gaming Guide to Lycanthropes
 
Yeah I was having trouble with the copy/paste on the iPad I was using last night. Sorry for the bad link.
 
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