MNBlockHead
Well-known member
How are you all dealing with weather and climate in RW? Up to now, I've pretty much just fudged it. Either making it entirely up or using very simple random weather tables. I want to be able to offer something richer and more "realistic" without creating much work for myself. Below is my planned approach. I would appreciate any suggestions.
1. Since my fantasy world's climates are easy to match to IRL Earth climates, I plan use use historical weather lookup services, like Weather Underground.
2. I will prepare a list of climate types and put them in a column in a table, the next column will have a zipcode, airport code, or City-State-Country from real-life Earth that represents that climate.
3. When creating a Place:Region:Geographical topic, in I would enter the appropriate values in the climate fields. The climate would be selected from a tag list and the zipcode, airport, or city would be entered into the annotation (or just enter the URL to the page with historical weather info for that region).
But creating a region topic for every climate, even on the highest level is too much work. While I can, again, fudge the climate pretty well just but looking at my world map, that isn't really satisfactory, so my next step is:
4. Use Hexographer to create a simple color-coded climate map. I'm not going to plot out the entire world, but when preparing any overland scenes, I would indicate climate with color and with hexographer I can drill down further into a specific hex to account for microclimates due to lake effects, the windward/leeward sides of mountains, etc.
Anyway, I'd be interesting on how others handle weather and climate beyond making it up on the fly.
1. Since my fantasy world's climates are easy to match to IRL Earth climates, I plan use use historical weather lookup services, like Weather Underground.
2. I will prepare a list of climate types and put them in a column in a table, the next column will have a zipcode, airport code, or City-State-Country from real-life Earth that represents that climate.
3. When creating a Place:Region:Geographical topic, in I would enter the appropriate values in the climate fields. The climate would be selected from a tag list and the zipcode, airport, or city would be entered into the annotation (or just enter the URL to the page with historical weather info for that region).
But creating a region topic for every climate, even on the highest level is too much work. While I can, again, fudge the climate pretty well just but looking at my world map, that isn't really satisfactory, so my next step is:
4. Use Hexographer to create a simple color-coded climate map. I'm not going to plot out the entire world, but when preparing any overland scenes, I would indicate climate with color and with hexographer I can drill down further into a specific hex to account for microclimates due to lake effects, the windward/leeward sides of mountains, etc.
Anyway, I'd be interesting on how others handle weather and climate beyond making it up on the fly.