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Weapon Group (even possible)?

Frodie

Well-known member
Sorry for the question, but before I send a lot of time on this, let me ask if it is even possible.

It from SGG The Tough, (ironic isn't it, lol). It's a class talent. I have the talent framework working fine. The issue is that each talent uses a specific weapon group, (axes, bows, firearms, ect), kind of like the fighter weapon training. But with all kinds of other modifications.

I can add the basic modifications, (weapon proficiency, +1 to hit, keen, etc), for a specific weapon, but not a weapon group.

Is that even possible?

Here is the class talent:

Arms Mastery

The master of arms selects a weapon group (outlined below). He is proficient with all weapons in the group (and if the group includes unarmed attacks, the master of arms gains the Improved Unarmed Attack feat as a bonus feat). When using a weapon from the group, he gains the group benefit listed for the weapon group.

Additionally, the damage dealt by the master of arms' attacks with a weapon from his weapon group may be higher than its normal damage. Whenever the master of arms rolls damage with his weapon, in addition to the base dice of the weapon, he rolls minimum weapon damage dice based on his level (as detailed below). If the minimum weapon dice result is higher than the weapon's base damage die result, the master of arms uses the minimum damage (adding all other modifiers to it normally).

Rather than master an entire weapon group, a master of arms may choose to take only a single weapon within a group. He still receives the group benefit when making attacks with his weapon, but treats his master of arms level as being 3 higher for purposes of determining his minimum damage dice.

Level Minimum Weapon Damage
1-3 1d6 (1d4 Small)
4-7 1d8 (1d6 Small)
8-11 1d10 (1d8 Small)
12-15 2d6 (1d10 small)
16-19 2d8 (2d6 Small)
20 2d10 (2d8 Small)
21+ 3d8 (2d10 Small)

A master of arms gains a +1 bonus to damage dealt with weapons in his weapon groups at 6th level. This increases to +2 at 12th level, and +3 at 18th level.

Then it goes on with each group like:

Axes: bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe.
Group Benefit: Increase weapon’s threat range by 1. This is done after all other modifications to the threat range. Thus a greataxe has a threat range of 19-20, while a keen battleaxe has a threat range of 18-20.

and so on.
 
Create many "User Tags".

Add them to every weapon that needs them, creating replacements in a lot of cases.
 
Yea, that is what I was thinking. IDK kind of burning out on this little project. So I might just use the fighter weapon training in it's place and move on and maybe one day come back to this. A little too crazy for me.
 
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