Hello! I have noticed that if you are a character with weapon finesse, your displayed CMB will be wrong for manuevers using your weapon. Also, things like weapon training don't seem to apply as well.
For example, this lore warden
Whipper joe
Human fighter (lore warden) 5 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
LG Medium humanoid (human)
Init +6; Senses Perception +0
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Defense
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AC 16, touch 16, flat-footed 10 (+6 Dex)
hp 39 (5d10+5)
Fort +4, Ref +7, Will +1
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Offense
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Speed 30 ft.
Melee whip +12 (1d3+1 nonlethal)
Special Attacks weapon training (flails +1)
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Statistics
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Str 10, Dex 23, Con 10, Int 13, Wis 10, Cha 10
Base Atk +5; CMB +7 (+9 dirty trick, +9 disarm, +9 trip); CMD 23 (25 vs. dirty trick, 25 vs. disarm, 25 vs. trip)
Feats Combat Expertise, Exotic Weapon Proficiency (whip), Improved Dirty Trick, Improved Disarm, Improved Trip, Weapon Finesse
Languages Common
Other Gear whip, 150 gp
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Special Abilities
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Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Weapon Training (Flails) +1 (Ex) +1 Attack, Damage, CMB, CMD with Flails
Should have a cmb of +16 to trip, disarm, or dirty trick(5 bab, 6 dex, 2 manuever training, 2 feat, 1 weapon training, 1 magic weapon), when it lists his cmb as +9. Any idea when this will be updated, or as an option to use your weapon for manuevers?
For example, this lore warden
Whipper joe
Human fighter (lore warden) 5 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
LG Medium humanoid (human)
Init +6; Senses Perception +0
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 10 (+6 Dex)
hp 39 (5d10+5)
Fort +4, Ref +7, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee whip +12 (1d3+1 nonlethal)
Special Attacks weapon training (flails +1)
--------------------
Statistics
--------------------
Str 10, Dex 23, Con 10, Int 13, Wis 10, Cha 10
Base Atk +5; CMB +7 (+9 dirty trick, +9 disarm, +9 trip); CMD 23 (25 vs. dirty trick, 25 vs. disarm, 25 vs. trip)
Feats Combat Expertise, Exotic Weapon Proficiency (whip), Improved Dirty Trick, Improved Disarm, Improved Trip, Weapon Finesse
Languages Common
Other Gear whip, 150 gp
--------------------
Special Abilities
--------------------
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Weapon Training (Flails) +1 (Ex) +1 Attack, Damage, CMB, CMD with Flails
Should have a cmb of +16 to trip, disarm, or dirty trick(5 bab, 6 dex, 2 manuever training, 2 feat, 1 weapon training, 1 magic weapon), when it lists his cmb as +9. Any idea when this will be updated, or as an option to use your weapon for manuevers?