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Was Single Player Reveal and Date Ever Added

lfseeney

Well-known member
Hey all,

Dropped using RW after the months after release not having single player reveal, was always just around the corner but never happened.

So asking to see if this feature talked about during the KS is now in the program and if it is working?
 
It is not yet implemented. The content market seems to be close now and the plan is to get to some of the key missing features after taht
 
maybe its not really that important. You have players that would look at RW?
I think its VERY useful as reference for rules and adventures!

(And a timesink!)

EDIT:
Just an addition, of course I dont want to imply that the individual reveal feature could not be the most important feature for you. Priorities are different for everyone here. I just wanted to highlight that the tool can do many other things relatively well already and maybe you might be able to overlook some of the shortcomings and earn the benefits of the software it gives now instaed of 5 years in the future (or whenever...).
 
For me it is a Key Feature.

It was promised at the KS, and never happened.
We were told many times it was almost ready, but it never happened.

I understand it is not an issue for you so it seems trivial.
 
I just rechecked the KS page. Individual reveal isn't promised anywhere in there.

I want it as much as anyone but claiming it was in the KS is simply untrue.
 
Now calendars. To know that that the software is there but the UI doesn't work bugs me.

Admittedly I have not the faintest idea how to design a tool for designing a custom calendar tool but still...
 
Yeah, this whole focus on one thing policy can be frustrating. Hopefully once the content market launches we will see some progress on other features.

Man, I hope they didn't miscalculate and that their model will a success. Still proposing a different model, that would allow permanent server access but paid dlc(s) to get a continuous flow of data. Iam sure that the majority would pick that model. And LWD has then an obligation to deliver features ON TIME (if promised).

Of course such DLCs would only occur when there are major upgrades. Minor stuff / corrections would be included.

How to handle realm / server access? Well, even the "not upgraded" versions have always to be up to date with latest database settings / configureations and attributes, so everything stay compatible even if the users licence or the client (which is a major versio nbehind) does not allow certain things.
 
Yeah, this whole focus on one thing policy can be frustrating. Hopefully once the content market launches we will see some progress on other features................
True... BUT.. and I type this with reluctance, the trend suggests something else....
Once Upon a Time, the RW (DMs version to clarify the point) work was delayed waiting on the completion and release of the "players version" of RW. That dragged until it was finally pushed through after numerous delays.
Then it was decided that LW would "focus" ( I think was the descriptor of choice at the time) on getting the content market out and during that process make the easier updates and improvements as they went along as "fillers" so as not to slow the Developers. Unfortunately only some of that has occurred of the years and some was do to a turnover in the developer ranks.

Granted this is a 10k flyby and overly simplifies the path taken, but IMO the release of the content market based on past actions is no guarantee even with the best of intentions.
 
I think what we're seeing is a fairly complicated software project being done essentially by at most 3 coders. There are many arguments for small teams over large but the fact is a small team with a single lead developer is reliant on that lead for most of the progress.

If that lead has other responsibilities or if he should fall ill..
 
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You have to face reality this is a niche product I suppose. Iam not sure how many GMs would be willing to consider RW at all.... And probably that's where there is the limit of number of people you can give a full time job working on this project :)

I don't know if its 3 , 5 or 10 , no idea. In any case I can feel that there is something new in the air :DD
 
I'm pretty confident LWD sold some new copies of RW at GenCon. I'm seeing a spike in views of my old videos. I assume that is new users looking for tutorials and reviews of the existing downloadable content.

Hopefully there will be something to make new videos about soon.
 
Our booth did do more sales than usual this year, at one point we actually sold out of all the license cards we brought for HL and had to print some makeshift ones for the last day or so. Since I believe HL has achieved pretty good penetration among gamers (at least those who are devoted enough to go to gencon), that suggests to me that we had a higher that usual crop of "new to the con" people. If that's true, I wouldn't be surprised to see a surge in interest in RW as well.
 
Glad to hear that the biz is buzzing for HL. Hopefully the integratio HL and RW will look useful to these guys and we can say hello to a few new faces on the forum as well :)
 
For me it is a Key Feature.

I would not go so far as to say it is a Key Feature for me, but it is an important one.

In general, improvement with the player's client would be a nice way to leverage the work I do in Realms Work, and probably increase my player's enjoyment of the game. However, if I had to choose, I would say things like players able to add content, game master ability to view player journals, or web access to revealed content would rank higher for me.

However, even without all of those, I am finding value in Realms Work and the effort I have put loading information into. I believe I would get even more value out of it if I spent more time getting information in it, and organizing it for actual play management.

I don't have any near term plans to run any published content that is likely to make it into the content market. As a result, I don't anticipate that the content market getting fully developed will add to my personal games much; it might. However, I can see where it is critical to the overall viability of the product and would add considerable value to general use, so I have no objections to it continuing to be Lone Wolf's top goal.
 
It most definitely is a key feature for me, and I bought the software today with the expectation it will be added sooner rather than later.

Player secrets are a big thing in the campaign I am cooking up.
 
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