• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

WAS Enabling Multi-Stat Attributes NOW Restricting Models

  • Thread starter Thread starter clint_lindstrom at hotmai
  • Start date Start date
C

clint_lindstrom at hotmai

Guest
That makes perfect sense. Thanks for the help!

Could I get you (or anyone!) to assist with another problem?

The file I'm working on is for an ancient naval warfare rule set. The rules
specify that certain ships can make up a percentage of your fleet. For
example, a Roman fleet can consist of 20% Heavy Quadriremes. I used the
following attribute to restrict the number of Heavy Quadriremes that can
appear in a Roman fleet:

tlmt:heavyquad-pct=20@max

The problem is that the above attribute allows for 20% based on the point
total, not based on the number of models (which is what I need). Is there
anyway to restrict the number of certain unit based on the percentage of
models being used?


Thanks in advance!!!

-Clint






>From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
>Reply-To: armybuilder@yahoogroups.com
>To: armybuilder@yahoogroups.com
>Subject: Re: [AB] Enabling Multi-Stat Attributes
>Date: Tue, 29 Oct 2002 09:10:36 -0800 (PST)
>
>
>To get stats to display as 5/4 etc. make sure that you pay attention to the
>attributes that you use to modify them. For example the base of the stat is
>5+ and you use an attribute that modifies the stat (not base stat) to +1
>then the stat will display 5+/4+. If you modify the base stat +1, it will
>display 4+
>Hope this confusing explanation makes a little sense to you.
>Cheers,
>
>You can't enter "5|4" in the box for the stat; you need to do it with the
>attributes that change a stat to have text in it (for example, stxt, and I
>think attr). I think.
>
>
>--
>Graham H. Tracey (40k3 Maintainer)
>If we can't fix it, then it ain't broke!
>40k3 Datafile Support Group: http://groups.yahoo.com/group/ab-40k3
>40k3 Datafiles Bug Tracker: http://bugtrack.lscfn.ca
>
>
>
>
>
>---------------------------------
>Do you Yahoo!?
>HotJobs - Search new jobs daily now
>
>[Non-text portions of this message have been removed]
>


_________________________________________________________________
Get a speedy connection with MSN Broadband.  Join now!
http://resourcecenter.msn.com/access/plans/freeactivation.asp


------------------------ Yahoo! Groups Sponsor ---------------------~-->
Sell a Home with Ease!
http://us.click.yahoo.com/SrPZMC/kTmEAA/jd3IAA/IMSolB/TM
---------------------------------------------------------------------~->
 
At 06:24 PM 10/29/2002 +0000, you wrote:
>That makes perfect sense. Thanks for the help!
>
>Could I get you (or anyone!) to assist with another problem?
>
>The file I'm working on is for an ancient naval warfare rule set. The rules
>specify that certain ships can make up a percentage of your fleet. For
>example, a Roman fleet can consist of 20% Heavy Quadriremes. I used the
>following attribute to restrict the number of Heavy Quadriremes that can
>appear in a Roman fleet:
>
>tlmt:heavyquad-pct=20@max
>
>The problem is that the above attribute allows for 20% based on the point
>total, not based on the number of models (which is what I need). Is there
>anyway to restrict the number of certain unit based on the percentage of
>models being used?

I think the reason nobody else replied to this is that it isn't possible...
I spent a few minutes trying to work out a way to do it, and came up with
nothing. Sorry :(


--
Colen McAlister, demandred@skrill.org
http://www.incompetence-central.co.uk | http://www.skrill.org/
"It's time to toss the dice"


------------------------ Yahoo! Groups Sponsor ---------------------~-->
Looking for a more powerful website? Try GeoCities for $8.95 per month.
Register your domain name (http://your-name.com). More storage! No ads!
http://geocities.yahoo.com/ps/info
http://us.click.yahoo.com/auyVXB/KJoEAA/jd3IAA/IMSolB/TM
---------------------------------------------------------------------~->
 
Actually, I think you CAN do this. Assign all Heavy Quadriremes the type
"HvyQuad". Then use "trat" to verify the ratio between HvyQuad and
non-HvyQuad. If you specify to use models as the basis of the ratio, you
should be able to achieve your 20% limit.

Hope this helps,
Rob


At 06:24 PM 10/29/2002 +0000, you wrote:
>Could I get you (or anyone!) to assist with another problem?
>
>The file I'm working on is for an ancient naval warfare rule set. The rules
>specify that certain ships can make up a percentage of your fleet. For
>example, a Roman fleet can consist of 20% Heavy Quadriremes. I used the
>following attribute to restrict the number of Heavy Quadriremes that can
>appear in a Roman fleet:
>
>tlmt:heavyquad-pct=20@max
>
>The problem is that the above attribute allows for 20% based on the point
>total, not based on the number of models (which is what I need). Is there
>anyway to restrict the number of certain unit based on the percentage of
>models being used?


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


------------------------ Yahoo! Groups Sponsor ---------------------~-->
Home Selling? Try Us!
http://us.click.yahoo.com/QrPZMC/iTmEAA/jd3IAA/IMSolB/TM
---------------------------------------------------------------------~->
 
Back
Top