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Warning D&D 5e not usable for gaming.

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I don't have knowledge or time to fiddle with this. I bought it for convenience not the opposite.
I just wanted to play my cleric from it -but he's war domain so I can't.

Fantasy Grounds has the complete 5e core rules and a character management feature for creating new chars if you're willing to pay for the 5e add-ons at $50 a pop.
 
I love HL to bits, and use it when I can.
I'm chuffed that there's a 5e option now, but I know how limited this is at this time.
To that end, I'm happy with waiting another month or two (three at the outside) to see if a license agreement has been made before LW can take my money. I'm not in a hurry, as I'm not playing a 5e campaign at the moment, and if/when I do, I have another resource I can use for character management right now.
But, once HL has the license, I'll be whipping out the card faster than you can say Eric Robinson.
I would certainly be willing to pay more for a complete product that didn't require extensive modification in order to be usable.
 
Fantasy Grounds has the complete 5e core rules and a character management feature for creating new chars if you're willing to pay for the 5e add-ons at $50 a pop.

If you want a virtual tabletop that doesn't integrate with RealmWorks. That said, I've had a DM demonstrate how he uses both RealmWorks and Fantasy Grounds for in-person games with a flat-panel display laid on the table as the battlemap. It was a neat set up.

I also have one remote player in my monthly 5e game that uses FG for managing his character and it seems to work well for him.

Personally, FG never really scratched my itch. HL will much better match my needs when the community fills in the gaps in the SRD or when LWD secures a full license from WoTC.

I know that many people, myself included, often buy software without doing a trial first and also skip over all the warning and license info. But I don't know how much more obvious LWD's warning could have been. I bought HL with the 5e SRD to support HL and to help LWD show WoTC that their is money to be made on making DnD 5e content available thorugh HL and RW.
 
If you want a virtual tabletop that doesn't integrate with RealmWorks. That said, I've had a DM demonstrate how he uses both RealmWorks and Fantasy Grounds for in-person games with a flat-panel display laid on the table as the battlemap. It was a neat set up.

I also have one remote player in my monthly 5e game that uses FG for managing his character and it seems to work well for him.

Personally, FG never really scratched my itch. HL will much better match my needs when the community fills in the gaps in the SRD or when LWD secures a full license from WoTC.

I know that many people, myself included, often buy software without doing a trial first and also skip over all the warning and license info. But I don't know how much more obvious LWD's warning could have been. I bought HL with the 5e SRD to support HL and to help LWD show WoTC that their is money to be made on making DnD 5e content available thorugh HL and RW.

FG certainly has its strengths and short-comings. I was just offering Jeff M a possible alternative to Hero Lab. Personally, Hero Lab is a much better product for character generation than FG, but that's almost like comparing apples and oranges; they just have different foci...
 
Actually I got lucky. I play a dwarf Life Cleric with the acolyte background. So pretty much everything I need was already in the builder. I think only thing missing were a couple of spells.

I need to play around with it more, to make the special magic items that my dm has created.

But I look at it, like the D20 system and Army Builder. They built the framework, and the community fills in the blanks, till they get the license or not.
 
Custom spells

Having only used hero-lab with Pathfinder before, I was a little underwhelmed by the lack of content in the 5th edition package. I'm sure there will eventually be either fan made data-sets or official licensed material soon though.

I've read that some players have been able to add custom spells through the editor. I havent been able to find the "Spell" section. Am I missing something or is it tucked away in another tab somewhere?
 
I've read that some players have been able to add custom spells through the editor. I havent been able to find the "Spell" section. Am I missing something or is it tucked away in another tab somewhere?
Most likely in the "Magic" tab of the editor.
 
What I paid for when I bought the 5e license for Hero Lab was the core code. With that I could add the rest of what didn't come with SRD.

Many of us had the same idea. Many of us in the Hero Lab community have been adding stuff to the Core since it became available.

It's not Lone Wolf's fault that WotC is so stingy with their licensing, or that they either create horrible Character Builders themselves, or that they chose lousy software builders to license the rights to when they finally do.
 
Is it so much to ask to just have things like Custom Racial Mod, Custom Feat, Custom Domain , Custom Feature, etc in each entry so I don't have to learn how to code the editor?
 
Is it so much to ask to just have things like Custom Racial Mod, Custom Feat, Custom Domain , Custom Feature, etc in each entry so I don't have to learn how to code the editor?
Simply put yes. This has come up before and the issue comes back to the "more" specific and "easy" you make the Editor the less useful it actually becomes.

This is true for all software that you restrict the abilities down to a button press means that you can't REALLY do everything you need to do. The HL Editor and really the authoring kit is VERY flexible in what it lets you create. This does mean it has a higher learning curve.

On the other side those coming already from d20 or Pathfinder are will find the Editor and its "Things" very familiar and can jump right in.
 
Simply put yes. This has come up before and the issue comes back to the "more" specific and "easy" you make the Editor the less useful it actually becomes.

This is true for all software that you restrict the abilities down to a button press means that you can't REALLY do everything you need to do. The HL Editor and really the authoring kit is VERY flexible in what it lets you create. This does mean it has a higher learning curve.

On the other side those coming already from d20 or Pathfinder are will find the Editor and its "Things" very familiar and can jump right in.

How do I add a free feat at first level?
 
So I actually forgot about it, but it turns out there is an easier way to do the bonus feat thing than adding a configurable. We had it working when we first were setting up the 5e system as a Subrace of human called "Variant Human" that bootstrapped 2 racial specials. On the Subrace, add the following eval script to set all the humans stat bonus fields to 0 and add a free skill proficiency:

First 500
Code:
      ~ If we're disabled, do nothing
      doneif (tagis[Helper.Disable] <> 0)

      hero.child[RaceHelper].field[cSkillMax].value += 1
      hero.child[RaceHelper].field[cSkCandExp].text = "TRUE"

      ~overwrite the human's default +1 to everything
      hero.child[rHuman].field[rSTR].value = 0
      hero.child[rHuman].field[rDEX].value = 0
      hero.child[rHuman].field[rCON].value = 0
      hero.child[rHuman].field[rINT].value = 0
      hero.child[rHuman].field[rWIS].value = 0
      hero.child[rHuman].field[rCHA].value = 0

The first racial special is to let the user select two attributes to get back the +1 bonuses. Give it two selectors which pick among the attributes, and the following eval script:

PreAttr 5000
Code:
      ~ If we're disabled, do nothing
      doneif (tagis[Helper.Disable] <> 0)

      if (field[usrChosen1].ischosen <> 0) then
        field[usrChosen1].chosen.field[aStartMod].value += 1
        perform field[usrChosen1].chosen.assign[Custom.AttrUp]
        endif

      if (field[usrChosen2].ischosen <> 0) then
        field[usrChosen2].chosen.field[aStartMod].value += 1
        perform field[usrChosen1].chosen.assign[Custom.AttrUp]
        endif

And this Eval Rule to make sure the same attribute is not selected by both selectors:

Validation 10000
Message: You must choose two different ability scores!
Code:
      validif (field[usrChosen1].ischosen + field[usrChosen2].ischosen < 2)
      validif (field[usrChosen1].chosen.tagcount[Custom.AttrUp] < 2)
      validif (field[usrChosen2].chosen.tagcount[Custom.AttrUp] < 2)

The second racial ability is called Feat. It has this eval script:

PostLevel 10000
Code:
      ~ If we're disabled, do nothing
      doneif (tagis[Helper.Disable] <> 0)

      #resmax[resFeatRac] += 1
 
So I actually forgot about it, but it turns out there is an easier way to do the bonus feat thing than adding a configurable.
If the "race" has the ability to select Feats than yes that is a better way of handling the issue.

At the same time the power and flexibility of HL is shown in the example as multiple ways to solve a problem.
 
trying to get assassin together trying to get the assassin bonus proficiency to work

Code:
~If we are disabled,do nothing
      doneif (tagis[Helper.Disable] <>0)
      
      perform hero.assign[ProfTool.gKitDisgui]
      perform hero.assign[ProfTool.gKitPoison]


But when i save and use the assassin i have created in my editor it does not show it under tools proficiencies am i missing something?
 
How do you do this?

Select the racial special, scroll down to the "Item Selection" section, and for the "Selects from" dropdown, pick the "Attributes" option, and for "Restrict First List to" choose "All Picks on Hero". Do the same for the second selector directly below that.
 
I'm going to put my belated 2c in here... Paying full price & being told to essentially put in the data yourself? No thanks. It's like buying a dictionary & then finding only a few words have been printed to use as templates & the other 1000 pages are blank.

This was virtually a guaranteed insta-buy for me, but I'm glad I didn't.

And I'm not pointing the finger squarely at Lone Wolf here, either. I know they've been hamstrung by WotC.

I suppose I'm just disappointed, that's all.
 
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