This Feat War Wizard's Expertise
Prerequisite: Any arcane class
Benefit: You gain a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with a light blade or a heavy blade. This bonus increases to +2 at 11th level and +3 at 21st level.
Also, when you use an arcane attack power with a light blade or a heavy blade, your attack rolls take a –5 penalty against your allies.
Published in Dragon Magazine 402.
Should add a bonus to light or heavy blade with arcane powers but it does not seem to be working:
Eval script I am using:
phase: Setup
Priority: 1000
Index 1
script:
doneif (field[usrChosen1].ischosen = 0)
~work out what our attack bonus should be
var bonus as number
if (hero.tagvalue[Level.?] <= 14) then
bonus = 1
elseif (hero.tagvalue[Level.?] <= 24) then
bonus = 2
else
bonus = 3
endif
~add an appropriate number of 'attack bonus' tags to all implements of
~the appropriate type
foreach pick in hero where "EquipIndex.? & ImplemType." & field[usrChosen1].chosen.idstring
var i as number
for i = 1 to bonus
perform eachpick.assign[Helper.AttBonus]
next
nexteach
Timing: No timing
Prerequisite: Any arcane class
Benefit: You gain a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with a light blade or a heavy blade. This bonus increases to +2 at 11th level and +3 at 21st level.
Also, when you use an arcane attack power with a light blade or a heavy blade, your attack rolls take a –5 penalty against your allies.
Published in Dragon Magazine 402.
Should add a bonus to light or heavy blade with arcane powers but it does not seem to be working:
Eval script I am using:
phase: Setup
Priority: 1000
Index 1
script:
doneif (field[usrChosen1].ischosen = 0)
~work out what our attack bonus should be
var bonus as number
if (hero.tagvalue[Level.?] <= 14) then
bonus = 1
elseif (hero.tagvalue[Level.?] <= 24) then
bonus = 2
else
bonus = 3
endif
~add an appropriate number of 'attack bonus' tags to all implements of
~the appropriate type
foreach pick in hero where "EquipIndex.? & ImplemType." & field[usrChosen1].chosen.idstring
var i as number
for i = 1 to bonus
perform eachpick.assign[Helper.AttBonus]
next
nexteach
Timing: No timing