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Want to create a magic helm, please help

Lord Starhawk

New member
Hello,

Ok, I am trying to create a magic helm that has Swamp Stride and an AC bonus of +1 (dodge or deflection). When I add the Eval Script

if (field[gIsEquip].value <> 0) then
hero.child[ArmorClass].field[tACDodge].value += 1
endif

at first when I equip it does nothing but add the Swamp Stride. then I unequip and the AC jumps 1 and I lose the swampstride, then i REequip and the AC DROPS 1 but again adds the swampstride...

going CRAZY... please help

John
 
You don't list the phase & priority that you've put your eval script at. That's critical information for a script.
 
Did you copy it from something?

What's the phase & priority of that?

Take a look at other AC-granting magic items - what phase & priority combinations do they use?

Also, you'll need to clarify what "Swamp Stride" is, and how you're attaching it to the helmet.
 
figuring it out

Swampstride is being entered as a bootstrap. I choose it off the list.
I'll check on the scripting for the RoP +1 and compare the phase and priority.
Thanks.
 
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