Version 6.8 of the Pathfinder files are now available from the automatic updates mechanism. This update adds Campaign Setting : Book of the Damned Volume 3 - Horsemen of the Apocalypse as a free update for those who already have the Campaign Setting #3 package.
This update also adds Pathfinder #52, the primitive materials from Ultimate Combat, and a great many bug fixes.
Here's the full list of changes, copied from the FAQ:
New Releases!
This update also adds Pathfinder #52, the primitive materials from Ultimate Combat, and a great many bug fixes.
Here's the full list of changes, copied from the FAQ:
New Releases!
- Content from the Book of the Damned 3 is now available in the Campaign Setting #7 package.
- Added player content from Pathfinder #52, Forest of Spirits.
- The "Customize?" button now removes a race's default languages, allowing customization of languages spoken.
- Updated the Pathfinder Society restrictions for Pathfinder 51: The Hungry Storm, Lands of the Linnorm Kings, and Ultimate Combat.
- Added the Primitive Materials from Ultimate Combat.
- Fractional CRs were advancing through numbers that were not valid (for example 1/5, or 1/7).
- Custom Ammunition was multiplying it's extra value from enchantment/material by 50, resulting in incorrect gear values and sale prices.
- Prices for extra strength bonus on items that allow it (Composite Bows) were being doubled for gear value and sale price.
- The Customize button was not removing feat use trackers from the in-play tab. It was also not removing them from the character sheet, dossier, and summary tabs.
- CMD was not inheriting general modifier bonuses to AC correctly, resulting in erroneous stacking.
- Elemental Metamagic Rod (greater) had an incorrect price of 3000 gp instead of 24500 gp.
- The Graveknight template's Devastating Blast (Fire, Cold, and Elec) abilities were incorrectly stating their damage was acid.
- The Tiefling ability Does not Sleep was incorrectly bootstrapping Immunity to Sleep effects.
- Boots of Speed were not showing charges on the in-play tab.
- Rich Parents trait lacked a note giving instruction on how to add to starting gold.
- Create Reliquary Arms and Shields feat was bolding the latter half of its text.
- The Aldori Dueling Sword was not using Dexterity for attack when the Weapon Finesse feat is present.
- Fighting Defensively condition was giving an error stating Can't combine with Total Defense, even when Total defense was not active.
- Red Mantis Assassin's Deeper Darkness spell had an incorrect duration, it had said 1 day/level, decreased to 10 min/level.
- Ghostbane Dirge (and mass version) spell had an incorrect save, was a Fort negates, changed to Will negates.
- The Severed Head race was in the wrong section of the races list.
- Hunting General Purpose was incorrectly bootstrapping Perform and Stay instead of Seek and Track.
- Traits from Faiths of Purity could be taken an unlimited number of times. They will now only be choosable once.
- The "Feather Token, Anchor" was misnamed the "Feather Anchor, Anchor".
- The Campfire Bead was greyed out on the specials tab, stating that it needed to be equipped, but there was no way to equip it. Removed need to equip.
- The Eidolon's Grab and Constrict evolutions could not select tail slaps, instead it was searching for tail spals.
- The Eidolon's Swallow Whole evolution had a chooser among the same natural attack as Grab/Constrict, eliminated since requires a bite attack specifically.
- The Eidolon's Improved Natural Armor evolution's description text has been updated to match Paizo's official FAQ and clarify what levels it can be taken at.
- The Magus' Bladebound archetype was applying the script that reduces Arcane Pool uses twice, resulting in the number actually decreasing as levels increased.
- The Alchemist's Bomb ability, when replaced by archetypes, was not hiding the Bomb weapons. This was causing incorrect displays on the character sheet and statblock output, as well as an ugly 0d6 displayed on the weapons tab.
- The Alchemist's various Bomb discoveries lacked a pre-requisite for an active Bomb class ability.
- The Alchemist's Explosive Bomb discovery had an inappropriate line break.
- The following Alchemist archetypes were not removing the Alchemist's Immunity to Poison: Psychonaut, Preservationist, Chirugeon and Clone Master.
- The Oenopion Researcher archetype was not replacing the Poison Use class ability (instead targeting the racial ability version).
- The Prehensile Hair Hex was not using Intelligence modifier for attack and damage.
- The Hat of Disguise was not adding +10 to disguise when equipped.
- The Command Undead feat was able to be added multiple times, it can now only be added once.
- The Gnoll race was missing default HP for it's racial HD.
- The Lich Template was not applying any class skills.
- The Gloves of Dueling were not benefitting weapon training gained from the Weapon Master archetype.
- The Stirge race was missing default starting HP for its racial HD.
- The Hexcrafter Magus archetype's Accursed Strike Hex Arcana had an incorrect description and was marked as a Supernatural ability.
- The Combat Patrol feat had an incorrect pre-req message, stating needed Dodge instead of Combat Reflexes.
- The Camel animal companion was missing its Spit special attack.
- The Oracle's Nature Mystery's Speak With Animals Revelation had an incorrect summary.
- The Cleric's Undead Lord archetype's Corpse Companion ability had a Note at the end which needed clarification. There is now clear instructions on how to add a corpse companion.
- The Devil, Warmonger race was incorrectly spelled "Warmomger", and had an incorrect CR.
- The Restoration subdomain incorrectly stated it was associated with itself, it is actually a subdomain of Healing.
- Bracers of Archery, Greater were adding +2 to damage with proficient bows instead of +1.
- The Halfling Monk favored class was throwing errors if combined with an archetype that removes Stunning Fist.
- The Dirge Bard's Secrets of the Grave ability was not adding to spells known, and needed a note to clarify how to use it.
- The Alchemist's Crypt Breaker archetype was replacing the mutagen ability twice, resulting in a validation error.
- The Giant Spider race was missing the Web special ability.
- The Mounted Fury Barbarian archetype was applying the penalty to animal companions before it gained one at 5th level.
- The Rust Monster races were missing entries for antennae attacks.
- The Crawling Claw (and Giant version) had incorrect default Hp.
- The Inheritor's Crusader prestige class was not displaying the correct number of skill points per level.
- The Skeleton Template was getting 150% Str modifier to damage on claw attacks even when had multiple.
- The Oracle's Mystery of Life's Lifesense ability was granting 15 ft blindsight, but this ability is not true blindsight since it only applies to living creatures and the range should have been 30 ft. Removed blindsight and replaced it with the Lifesense racial ability out to 30 ft.
- The Dark Creeper and Dark Stalker races were missing default starting Hp for their racial HD.
- The Adept NPC class had incorrect spell progression. It was not getting 0 (only attribute bonus) spells at 4th, 8th, 12th, and 16th levels.
- The Behir's Breath weapon was missing a description and summary.
- The Smite abilities of the Celestial, Fiendish, Resolute, and Entropic templates were not adding Charisma bonus to attack when activated.
- The Red Mantis Assassin prestige class was incorrectly requiring the Weapon Finesse feat.
- Templates were using obsolete fields to generate the information display for added CR.
- The Prodigy feat was not adding bonuses to skills and throwing errors.
- The Ring of Regeneration had an outdated description.
- The Ranger's Skirmisher archetype's Surprise Shift ability had an incorrect description, stating it took a move action. It actually is a swift action.
- The Sorceror's Wildblooded archetype's Linnorm Blooded class ability Elemental Spit incorrectly stated does 1d4 damage. Increased to 1d6 damage die
- The Fortification magic armor power had an outdated description. The % chance to negate a critical hit or sneak attack is now 25/50/75%.
- The Cavalier's Ride Mount ability was removing Armor Check Penalty from all skills, now correctly only removes the penalties from Ride.
- The Glove of Storing had an outdated description and was not able to hold items.
- Animal companions who are vermin were not getting their base 1 trick, only recieving bonus tricks appropriate to their master's level.
- APG's Vanish spell was missing the Personal range tag, affecting whether it was a valid choice for a potion.
- Oracle's Mystery of Life was adding incorrect bonus spells at 16th and 18th levels. It was adding mass cure critical at 16 instead of mass heal, and mass heal at 18 instead of true resurrection.
- An Animal Companion's Evasion was showing in the incorrect place in the Active hero statblock output.
- The Wild Stalker Ranger archetype's rage ability was not functioning, and did not stack with barbarian rage correctly.
- The mundane item powers from the Faction guide were lacking a note informing the user about the speed reduction.
- The Dervish Dancer Bard archetype's Versatile Dance was functioning at 1st level, it should not have until 2nd.
- The Skeletal Champion template was misnamed Skeleton Champion.
- The following racial abilities from Beastiary 1 and 2 were missing racial bonuses to DC: Poison (for Giant Wasp, Giant Centipede, Centipede Swarm, Giant Scorpion), Eye Rays (Retriever), Kiss (Vargouille), Plague Carrier (Carrion Golem). Please post any other bugs of a similar sort in other books to the bug thread.
- Pseudodragon was missing default Hp for their Racial HD.
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