Kendall-DM
Spy
Next observation then. Did the damage tables change, because it used to be that the damage table for a particular natural weapon at array position [1] (not to be confused with array position [0]) would calculate the damage with the 1.5 Strength damage bonus. Now it seems that all the values in the array are exactly the same damage values, which defeats the purpose of the damage table array in the first place. Sometimes you want half damage, sometimes regular damage, and sometimes 1.5 damage. At the moment, this had really screwed up a number of ways I've been handling damage appropriately.
Any insight into why the damage table was changed this way? Did I make any sense at all? Thanks!
Any insight into why the damage table was changed this way? Did I make any sense at all? Thanks!