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Version 5.3 of the d20 System data files are now available!

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I also just noticed, all of my tracked resources are now missing from the In-Play tab. Specifically Action Points and several charge-based magic items that I have activated on my magic sheet.

EDIT - just tried adding another charged item (Boots of Speed), and nothing was added to the In-Play tab for it.
 
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Thanks, Kendall. That's a major project that will need to be coordinated. I am first going to focus on the monster races in preparation for creating .por files as a separate download. If you end up doing any spells, just let me know. Thanks.

I'd be more than happy to help with the Community Files as well, but of course, the Core stuff will have to take precedence for the time being. In addition to all the other stuff I have to get in line for my own campaign files. I feel some late nights coming on...
 
Excellent additions! I love the Power Attack in-play option.

However, It seems to have a bug - the addition to the damage works perfectly, but it does not apply the negative to attack.

For the time being it will be a help on the damage side of things, and I can do the simple math when I make an attack, but I wanted to make everyone aware.
Ug how did I miss that. Sorry!

I also just noticed, all of my tracked resources are now missing from the In-Play tab. Specifically Action Points and several charge-based magic items that I have activated on my magic sheet.

EDIT - just tried adding another charged item (Boots of Speed), and nothing was added to the In-Play tab for it.
Wow that is really bad. Hangs head in shame. That really sucks.

I will work on this and hopefully we can get another version out soon with fixes. Really sorry. I guess when I fixed the leveling issue with the In-Play tab I broke magic items. :(
 
I'd be more than happy to help with the Community Files as well, but of course, the Core stuff will have to take precedence for the time being. In addition to all the other stuff I have to get in line for my own campaign files. I feel some late nights coming on...

No worries. The core stuff takes priority, and once the core spells are resolved it will make my job with the community spells much easier.
 
Thanks to a quick fix from ShadowChemosh, a new update is available for the d20 files. This new update should fix the In-Play issues that were reported. Thanks again, Shadow!
 
Thanks to a quick fix from ShadowChemosh, a new update is available for the d20 files. This new update should fix the In-Play issues that were reported. Thanks again, Shadow!

Excellent! I will now download the update. :D

I already discovered from one of my players that there is a conflict in my user files with the new Rage mechanic, so I'd been avoiding downloading it until the other issues were fixed.
 
I downloaded and tested a bit last night - everything seems to be in order. Thanks for the fixes. It is so nice that Lone Wolf and the community continue to work to improve the mechanics for an older system like d20. As a user I really appreciate it.
 
I downloaded and tested a bit last night - everything seems to be in order. Thanks for the fixes. It is so nice that Lone Wolf and the community continue to work to improve the mechanics for an older system like d20. As a user I really appreciate it.
No problem. Do want to say sorry one last time as breaking the In-Play tab is really not cool. :(

I am working on a way to due improved testing so this hopefully won't happen again. :)
 
So I just wanted to post that I know about several issues with the new power attack. Its applying the attack penalty to Ranged weapons (ie Bows) and its not giving the correct damage bonus for Double Weapons.

This will be fixed in the next release.
 
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Where is the xRage ability that is now attached to the Barbarian class? It is causing conflicts with my user file due to the fact I added a generic xRage for animals. This is easy enough to fix on it's own, but I've also made changes to the barbarian's rage in my user file as well. I wanted to do a compare of the code logic to see if I needed to keep my rage mechanic anymore (it fixed something, just can't remember what it was). I've been looking through the obvious and not so obvious places that it could be in the new files, but I can't for the life of me find it. I haven't looked at everything, but then, most of the other things just don't seem like they would have that mechanic (spells, magic items, etc). Could you point me to the correct data file so I can get my system running again without accidentally losing something in the process? Thanks!
 
When doing this stuff for LW I don't work in the editor at all. So I know which .dat file it is in but I don't know off the top of my head which editor "Tab" it is in. :(

I will take a look tonight when I get home.
 
Where is the xRage ability that is now attached to the Barbarian class? It is causing conflicts with my user file due to the fact I added a generic xRage for animals. This is easy enough to fix on it's own, but I've also made changes to the barbarian's rage in my user file as well. I wanted to do a compare of the code logic to see if I needed to keep my rage mechanic anymore (it fixed something, just can't remember what it was). I've been looking through the obvious and not so obvious places that it could be in the new files, but I can't for the life of me find it. I haven't looked at everything, but then, most of the other things just don't seem like they would have that mechanic (spells, magic items, etc). Could you point me to the correct data file so I can get my system running again without accidentally losing something in the process? Thanks!
xRage is a "Special". So in the editor its located "General->Special" tab. Then you can simply search for "xRage" to find it quickly.

So the only thing is some of the XML Comments don't come through in the Editor. So here is the notes for the different Value fields:
Code:
    <fieldval field="Value" value="4"/>   [B]<!-- Attribute Bonus -->[/B]
    <fieldval field="Value2" value="2"/>  [B]<!-- Will Save Bonus -->[/B]
    <fieldval field="Value3" value="-2"/> [B]<!-- Armor Class Penalty -->[/B]
    <fieldval field="Value4" value="3"/>  [B]<!-- Rounds of Rage -->[/B]
 
Hmmm, I did not find it there. Is it listed as something other than 'Rage'?
Nope its called "Rage". You can search by "name" or Thing ID in the list when you do "New (Copy)" by the way.

P.S - Just to make sure we are on the same page. You are looking in the editor for this Thing right?
 
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So just wanted to point out that going forward the Community and others with there own mods to d20 should start using a two digit "ID".

In the Editor I think under 'Tools' is the ability to set that two digit value so that the Editor automatically appends all Unique ID's with that value. :)

So in example you could make it xRage instead be "xDMRage" assuming DM means something to you. You could do this different for "each" book but I found it makes sense to do the Two Digit ID based on "each" package.
 
So just wanted to point out that going forward the Community and others with there own mods to d20 should start using a two digit "ID".

In the Editor I think under 'Tools' is the ability to set that two digit value so that the Editor automatically appends all Unique ID's with that value. :)

So in example you could make it xRage instead be "xDMRage" assuming DM means something to you. You could do this different for "each" book but I found it makes sense to do the Two Digit ID based on "each" package.

I have done things like that, but to be honest, the xRage I'm using was not one for Barbarians, since that was already covered pretty well in the original files, I just had to modify that (cBrbRage). My xRage was for creatures, such as the Badger and I didn't think that would be something that would conflict. Obviously, I wasn't very forward thinking about that.

I don't debate that it is, in fact, under General->Specials, but there are a ton of .dat files to look at, and I looked in the obvious places to find it, like the Barbarian one, then other ancillary ones that seemed like they would have it. But you're right, I could just get a copy of it, look at it (which is all I need to do), then delete that copy once I'm satisfied with the contents. I think I was accidently looking in the Adjustments though, doh!
 
but there are a ton of .dat files to look at, and I looked in the obvious places to find it, like the Barbarian one, then other ancillary ones that seemed like they would have it.
What .dat files are you looking at? d20 has its skeletal files encrypted just like Pathfinder does. I know some of the old community files use to be called .dat is that what you mean?

So I did just remember that d20 has a subfolder called "source" but its list of .dat files are not complete. Plus I have never updated these files as they are not the files I work with. So to get to anything "new" that I do you must use the editor to get access to the Things.
 
Fixed it last night. It's working like a charm now. Still have to review my barbarian code though, but that isn't a big issue for me anyhow. It's all copasetic. How would you like me to start with the Spells and getting them aligned?
 
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