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Version 5.2 of the d20 System data files are now available!

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Minor bug. Both the cleric's class special Turn/Rebuke Undead and the bootstrapped special Turn/Rebuke Undead apply the tag Hero.TurnUndead. Seems a bit unnecessary to me.
This is fixed already as I improved the way Turn/Rebuke works for the next version when I was redoing the cleric class:

From my "Do" notes:
-Turning.Turn and Turning.Rebuke - These new tags can be assigned to the xTurning ability when it gets bootstrapped. This tells the xTurning special ability if our class Turns or Rebukes undead. This is assigned by the Paladin class in example as it can only Turn Undead. The cleric class won't assign this tag as it can be either.
 
This is fixed already as I improved the way Turn/Rebuke works for the next version when I was redoing the cleric class:

From my "Do" notes:
-Turning.Turn and Turning.Rebuke - These new tags can be assigned to the xTurning ability when it gets bootstrapped. This tells the xTurning special ability if our class Turns or Rebukes undead. This is assigned by the Paladin class in example as it can only Turn Undead. The cleric class won't assign this tag as it can be either.

Perhaps I should learn to read better. Still, this is a nice change. Was just looking at how to differentiate between Turn and Rebuke.
 
Perhaps I should learn to read better. Still, this is a nice change. Was just looking at how to differentiate between Turn and Rebuke.
Sorry my bad. Its fixed in the "upcoming" release not in 5.2. That was bad wording. So its fixed from "my" point of view not yet yours. :D

I will check but I think I have the type of turning going to the hero. If not that would be a useful thing yes?
 
Sorry my bad. Its fixed in the "upcoming" release not in 5.2. That was bad wording. So its fixed from "my" point of view not yet yours. :D

I will check but I think I have the type of turning going to the hero. If not that would be a useful thing yes?

I knew what you meant, no worries. :) Yes, having the tag go to the hero would be very useful.
 
There seems to be a bug when bootstrapping a composite longbow to a race. An example from the community set would be the Eladrin, Bralani race, which bootstraps a +1 Holy Composite Longbow. I've looked into this, and the weapon itself does not seem to be the problem. Bootstrapping any comp longbow produces the error. I tested this with the base composite longbow, and also produced the error that way. The error did not appear when bootstrapping a regular longbow.

The message reads as such:

Attempt to access transaction pick from script when no transaction context exists
Location: 'creation' script for Component 'BaseWep' near line 17
 
Is there an equivalent tag to "Helper.NoScore" for saving throws? For example, the Fungus, Shrieker is listed in the MM1 as having no reflex score (presumably due to there being no DEX score). Is there a way to remove the Reflex score the same way you would remove an attribute score?
 
Is there an equivalent tag to "Helper.NoScore" for saving throws? For example, the Fungus, Shrieker is listed in the MM1 as having no reflex score (presumably due to there being no DEX score). Is there a way to remove the Reflex score the same way you would remove an attribute score?
I am 95% sure no such tag. I will look to double check.

I actually never would have thought such a thing as valid. As even a person laying unconscious on the ground gets a saving throw. Your character is treated as if they have a 0 Dex so you get a -5 penalty but you still get to roll.

I can add it to the to-do list but as its for a single monster I think I rate that has pretty low.
 
I am 95% sure no such tag. I will look to double check.

I actually never would have thought such a thing as valid. As even a person laying unconscious on the ground gets a saving throw. Your character is treated as if they have a 0 Dex so you get a -5 penalty but you still get to roll.

I can add it to the to-do list but as its for a single monster I think I rate that has pretty low.

I agree. It was more a question than a request. If you happen to make one, or can port over the Helper.NoScore, then great. Otherwise...meh.
 
Another request. The Easy if Race... feature for weapons currently only works with the standard races, and not any entered by users. Getting this to work with all races would be helpful.
 
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