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Version 4.7 of the Pathfinder files is now available.

Mathias

Moderator
Staff member
Hello all,
Version 4.7 of the Pathfinder files is now available from the automatic updates within HL.

This update has the magic items from the APG, and the Magus playtest class.

Here's the full change list, copied from the FAQ:

Enhancements & Changes

  • Added the Magic Items from the APG.
  • Added the Magus class from the Ultimate Magic playtest.
Bug Fixes

  • The Urban Ranger archetype was not altering the Ranger class' class skills.
  • The Sawtooth Sabre was not properly marked as a slashing weapon.
  • The Description text for the Unholy Blight spell was incorrect (this also applied to the Half-Fiend's Unholy Blight Spell-Like Ability).
  • The Orc Double Axe was not a martial weapon for Orcs (Half-Orcs were correctly making this weapon martial).
  • The Rogue's Minor Magic ability was only allowing 2 uses/day, rather than 3.
  • The Fighter's Phalanx Soldier's Phalanx Fighting ability was only looking for spears, not spears and polearms.
  • The Whip, Scorpion's name was misspelled.
  • The text at the top of the classes selection form for an NPC was still mentioning number of levels.
  • The Wizard's Arcane Bond: Bonded Object ability now allows the user to select an appropriate object.
  • Items have been added to the Magic tab for a ring, amulet, staff, and wand for a wizard to select as a bonded object. These are for bonded objects that have not been enchanted with any other capabilities. Bonded objects that have been enchanted are selected as a normal magic item.
  • The Monk's Ki Mystic archetype was not granting the correct number of Ki points.
  • The Paladin's Warrior of the Holy Light archetype was not adding additional lay on hands uses.
  • The description text for the Summoner's Shield Ally ability was incorrect.
  • The Summoner's spells 2nd level spells known at 4th level was incorrect.
  • The Saving Finale and Unwitting Ally spells were incorrectly listed as Wizard spells and not as Bard spells.
  • The Gargoyle's natural AC should be +4.
  • The Ankheg was missing its bite's acid damage and grab abilities.
  • Disabled spell-like abilities were being displayed on the statblock.
  • The Barbarian's Rage ability was not adding a bonus to Will saves.
  • Hero Points were being displayed in the minion summary on the character sheet.
  • A Sorcerer/Dragon Disciple was gaining a breath weapon too early.
Data File Authoring

  • The item selected by the Wizard's Arcane Bond: Bonded Object is assigned the Custom.WizBondObj tag at Post-Levels/1000, so that items can be designed with powers that are only functional if the item is a bonded object.
 
Thanks for the update!

Will the remaining traits from the Serpent's Skull AP be added later btw?
(My mobile fighter has the 'boarded in Shackles' trait, but I added Deft Dodger instead since the AP trait isn't there.)
 
Remember that the adventure paths aren't enabled by default - make sure you have "Serpent's Skull" checked in the settings for that hero.
 
Thanks for your reply. I have it enabled, but I found two of the traits from the Player's Guide missing. (Boarded in the Shackles & Jenivere Crew)
 
Thanks for your reply. I have it enabled, but I found two of the traits from the Player's Guide missing. (Boarded in the Shackles & Jenivere Crew)

I found the bug - I created most of the traits by copying existing traits, and I forgot to change the source those two traits were assigned to. They're currently in the Second Darkness adventure path - I'll get that fixed for the next update.
 
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