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Version 12.13 of the Pathfinder files for Hero Lab is now available!

Hollis

Moderator
Staff member
Version 12.13 of the Pathfinder files for Hero Lab is now available! This month we add content from Blood of Shadows and Darklands Revisited, the Southlands campaign setting from Kobold Press, and the first part of the Hell's Vengeance adventure path, The Hellfire Compact. Here's a full list of changes for this month's release:

New Releases
  • The long awaited Southlands Campaign setting book is now available for purchase as a standalone package for 14.99! Adventure into a land of lions and African inspired wonder! The Southlands bestiary should be released next month.
  • Content from Blood of Shadows is now available as the second book in Pathfinder Player Companion #22.
  • Content from Darklands Revisited is now available as the third book in Pathfinder Campaign Setting #15.
  • Chapter 1 of the Hell's Vengeance Encounter Library package is now available for purchase! This includes all the encounters from the first issue of the AP, in an easy to search format and with paizo's art. The remaining issues of the AP will be released as updates to complete the package as they are released to the public. As with the Rise of the Runelords GM content, no additional packages are required to make use of these portfolios, even though they draw on races from the Bestiary and other sources!
  • The FAQ regarding Slashing Grace and Bucklers has been implemented.

Bug Fixes
  • The double walking stick katana had an incorrect critical range.
  • When choosing psionic powers, the number of choices left is now shown in the title.
  • The Order of the Eclipse wasn't available for cavaliers.
  • The Monk's bonus to AC/CMD was not being included in the Defense/Critical Defense value when a hero was using the Armor as DR variant rules.
  • Some archetypes which replaced default alignment restrictions (like the Divine Hunter) with new alignment restrictions based on the deity were resulting in an unresolvable validation error for incorrect alignment.
  • In the Editor, the "Class Skill if X is a Class Skill" line was not functioning.
  • Spell like abilities and Psychic spell like abilities added by ARTs and Racial Custom Specials were not inheriting the correct default CL from their race.
  • The Spell Perfection feat was not increasing the benefit gained from Spell Penetration for the chosen spell.
  • The Advanced Creature template was not available to summoned creatures (it can be applied by a Dark Tapestry domain ability).
  • The Ancestral Arms Half-Elf ART was not allowing the selection of firearms.
  • The Neothelid had darkvision incorrectly, and certain statblock issues.
  • The Hobgoblin/Orc Ranger was incorrectly sourced to the APG.
  • The Half-Orc Investigator/Slayer/Swashbuckler were incorrectly sourced to the Goblins of Golarion.
  • Some Barbarian FCOs were not functioning for Unchained Barbarians.
  • The Stone material was incorrectly throwing errors when added to some 2 handed weapons.
  • The Rogues Chemical Weapons ability was not adding Intelligence to bomb damage gained through the Bomber rogue talent.
  • The Human Occultist/Half-Elf Psychic/Dwarf Spiritualist were incorrectly adding the Extra Wild Talent configurable.
  • The Beast Rider was incorrectly allowing the cavalier to select Bears as a mount.
  • Form of the Dragon polymorph adjustments were not showing damage on the natural weapons of the new form.
  • Some feats automatically granted and supposed to ignore pre-requisites were nonetheless complaining about not having proficiency in the chosen weapon.
  • Spells added by Halcyon Spell Lore were not calculating their DCs correctly.
  • The Kineticist's Gravity Blast was missing critical range and multiplier information.
  • The Kineticist's Negative Blast were missing critical range and multiplier, inflicted the wrong damage type, and was dealing incorrect damage.
  • Attuned rooms from Heroes of the Wild had incorrect costs and could be added independantly of others.
  • Shaping Focus was not implemented with Wild Shape.
  • Totem Beast was not implemented.
  • The Hanbo was missing the damage type it dealt.
  • The Exoskeleton template was incorrectly sourced to the Bestiary rather than the Giantslayer Encounter Library.
  • The Giant Slayer trait was missing it's situationals.
  • Bonus feats added to a configurable were not greying out thier names when pre-requisites were not met.
  • The Vampiric Power sorcerer Bloodline ability was not correctly adding the Beast Shape Spell like Ability.
  • Many abilities of the Vampire sorcerer bloodline were applying too early.
  • The Expanded Arcana feat could not choose the Arcanist class.
  • The Ghost Rider archetypes mount had an incorrect reach, and several of the abilities were permanently disabled.
  • The Gillman's Throwback ART was not removing Water Breathing.
  • The Dented Helm feat was not marked as a Combat feat.
  • Unselected menus in inactive abilities (for example, the Weapon Mastery ability for a first level Fighter) are no longer displayed in red.
  • The startoss style feat was adding its damage bonus even if you had not activated the feat on the In-Play tab.
  • The Rogue (Knife Master)'s Sneak Stab ability was not being taken into account when sneak attack added its damage bonus to weapons.
  • The Arrowsong Minstrel's diminished spellcasting was not allowing a high ability mod to add back a spell level that had been reduced to 0.
  • Vesper's Rapier was throwing errors about being the incorrect size and the item powers were complaining that ineligible weapons had been selected.
  • Light crossbows were not counting as light for the purposes of Two-Weapon fighting.
  • Greater Arcanist Exploits were not easily distinguishable from normal Arcanist Exploits.
  • The Enlightenment Psychic Discipline was not calculating it's phrenic pool charges correctly.
  • The Sensate Fighter archetype was incorrectly replacing Weapon Training 1.

Data File Authoring
  • Added the adfWis field to the Defense helper, for the Armor as DR variant rule from Ultimate Combat. Added the cdfCritWis field for the same reason.
  • Added the ClsAblLive tag group, which are assigned to the hero to allow them to qualify early for bootstrapped abilities such as immunities granted by sorcerer bloodline powers. It should be combined with adding to the xExtraLev field of the underlying class abilities.
  • Added the Hero.ImmNegLvHP tag, which prevents negative levels from reducing a character's HP when applied to the hero.
  • Added the ReqSplFoc tag group, which are used to trigger an automatic pre-requisite for Spell Focus in the chosen school.
 
Looks like it didn't get called out explicitly in the FAQ, seems like the decision was that the Errata made it clear enough.

I agree that the original wording of Expanded Preparation was less than helpful, and the hybrid nature of the Arcanist has made for all manner of rules arguments.
 
The Shadow Creature Template is not an option in the Summon Monster module even after choosing the Army of Darkness revelation.
 
The Shadow Creature Template is not an option in the Summon Monster module even after choosing the Army of Darkness revelation.
General Hero Lab Support & Community Resources is a sticky thread at top of Forum where you request official support for issues. A bug is ANYTHING you think is not working correctly. Weather you know for a fact or are just wondering if it is wrong. Report it using the above links to get an official response from Lone Wolf. :)
 
Mistake

The levels of War priest don't count as level of fighter and base attack for the bonus feats
General Hero Lab Support & Community Resources is a sticky thread at top of Forum where you request official support for issues. A bug is ANYTHING you think is not working correctly. Weather you know for a fact or are just wondering if it is wrong. Report it using the above links to get an official response from Lone Wolf. :)
 
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