A new Pathfinder release is now available, and it's a big one! Read on to find out more! I love exclamation marks!
New Releases!
Enhancements & Changes
Tome of Horrors Complete Changes
New Paths Compendium Changes
Bug Fixes
(continued next post)
New Releases!
- More content from the New Paths Compendium has been added to the New Paths Compendium package. This section includes gunslinger themed archetypes for a variety of classes, and the White Necromancer and its associated archetypes. One of them even grants a completely new sort of companion creature, an undead servant that grows in power along with its master!
- Content from Champions of Corruption is now available as the first book in a new Pathfinder Player Companion #17 package.
- Content from the Technology Guide is now available as the first book in a new Pathfinder Campaign Setting #13 package.
Enhancements & Changes
- Equipment kits now add their component items when purchased (but those already bought are unchanged). The displayed weight of many kits has been corrected to be equal to the summed weight of the component items, as per clarification from Paizo.
- A new Night's Rest button is now present on the In-Play tab, allowing you to reset daily abilities, spells, and heal damage overnight with just a couple of clicks. (This replaces the "Reset Abilities" and "Reset Spells" buttons on the iPad.)
- When purchasing Vanities that have a menu to select the faction to pay from, the first faction with > 0 PP is now selected by default.
- Added a note to the Antipaladin's Fiendish Servant bond ability, directing users how to add the servant (since they do not progress as an animal companion).
- Added player content from Pathfinder #86 "Lords of Rust".
Tome of Horrors Complete Changes
- Changed the Aberrant to Aberrant Giant per yet to be released errata.
- Added constrict attack to the Abyssal Harvester.
- On Abyssal Larva, replaced raFGALaAci with raFGAcid. raFGALaAci is now obsolete.
- Anemone, Great Sea 'Defensive Curl' added an activation to grant it natural armor bonus.
- Theriontropes were counting class levels when calculating number of theriontrope attacks.
- Abyssal Larva 'Maggot Spray' now shows in tracked resources and as ranged attack.
- Algoid 'Mind Blast' now shows in tracked resources.
- Anemone, Great Sea tendrils now show damage.
- Anemone, Great Sea 'Acid Cloud' now shows in tracked resources.
New Paths Compendium Changes
- Added White Necromancer class and archetypes.
- Added Gunslinger archetypes.
- Spell-less Ranger Animal companion not calculating at full class level.
- Coil Gunsmithing not counting as Gunsmithing for prerequistes.
Bug Fixes
- The Arcanist's Arcane Reservoir is now tracked in the same direction as the other trackers on the in-play tab (0/max now means you haven't used any).
- The Luring Cavalier archetype's Far Challenge ability was getting twice as many uses per day than it should have.
- The Judgment Surge feat was allowing users to activate a 2nd judgment or 3rd judgment if within 3 levels of those abilities, even though they are seperate class abilities from the "Judgment" ability.
- The Skald's Inspired Rage ability was naming itself incorrectly, and needed an activation.
- The Evangelist's Multitude of Talents skill was not interacting correctly with certain other abilities which enable you to use skills untrained.
- The Noble Scion of War had the incorrect summary, that of Noble Scion of Peace.
- The Quenching item power was not being limited to melee weapons.
- The Beyond Morality mythic path ability was causing the selected alignment on the Background tab to show red.
- The Deck of silvering fate needed to show weapon stats on the weapons tab.
- Elemental Fist wasn't counting brawler levels correctly.
- Menhir Savant wasn't modifying the class name correctly.
- Technic Training wasn't allowing the selection of a firearm.
- Manifest Heaven Spirit was adding the wrong bonus.
- Celestial plate armor had an incorrect armor check penalty.
- Technologist was marked as prohibited for Pathfinder Society play.
- The Holy Vindicator's channel energy wasn't stacking properly with a cleric.
- Swashbuckling Finesse wasn't meeting the requirements for some feats.
- The graveknight's bonus feats were showing pre-requisite errors.
- Alchemists were missing their immunity to poison.
- The stinging whip wasn't counting as being made of metal.
- Preferred Spell wasn't allowing arcanists to select a spell.
- On the iPad, the dice roller for combat maneuvers would display incorrect values for specific maneuvers.
- On the iPad, spells added by magic items were not disappearing appropriately when the magic item was un-equipped.
- Eidolons were still sharing item slots when the Eidolon Link class ability was replaced by an archetype.
- On the iPad, you can now set the size for new gear being purchased at the top of the Weapons, Armor, or Gear tabs.
(continued next post)