Farming: Heal—Creatures ignore fatigue (but not exhaustion) for 1 minute.
I try that,
but did not recognize the fatigue condition. I used hero.tagis as in another script...
I try that,
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~ If we're fatigued
if (hero.tagis[Condition.pcnFatigue] = 1) then
~ +2 STR
hero.child[aSTR].field[Bonus].value += 2
~ +2 DEX
hero.child[aDEX].field[Bonus].value += 2
endif
but did not recognize the fatigue condition. I used hero.tagis as in another script...