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Variable number of weapon with different stats

  • Thread starter Thread starter tfa at ifs.ku.dk
  • Start date Start date
T

tfa at ifs.ku.dk

Guest
Hi all

As I'm started to play Space Marine Epic (Great game!), I looked
everywhere for the ab datafiles for it, but found out (in this group)
that these did not exists.
Then I decided to make them myself (I have a little experience with
modifying the datafiles).
I have created the datadef files and converted it and are beginning
to do the units, but....
Units in ESM have a variable number of weapons (0 or more) with
different statline, and I can't figure out how to represent those
with "unit like" statlines. Most units will have fixed weaponry, but
some (Titans) can select between some. Fixed weapon and chooseable
will not have to be represented the same way.

Hope someone understood the question and is able to answer
Anton


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At 10:36 AM 7/4/2003 +0000, you wrote:
>Hi all
>
>As I'm started to play Space Marine Epic (Great game!), I looked
>everywhere for the ab datafiles for it, but found out (in this group)
>that these did not exists.
>Then I decided to make them myself (I have a little experience with
>modifying the datafiles).
>I have created the datadef files and converted it and are beginning
>to do the units, but....
>Units in ESM have a variable number of weapons (0 or more) with
>different statline, and I can't figure out how to represent those
>with "unit like" statlines. Most units will have fixed weaponry, but
>some (Titans) can select between some. Fixed weapon and chooseable
>will not have to be represented the same way.

Assuming you're talking about Epic 2nd Edition, I think I can help (it was
actually the game that got me into stuff like this :).

Which weapons are you talking about? If I recall correctly, most units just
had the weapon stats incorporated into their stat lines, so the weapon
details can just be stats for the unit. Are you just wanting to do
titan-based weapons, and have them display in the same way as 'normal' unit
weapons?


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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--- In armybuilder@yahoogroups.com, Colen McAlister <colen@w...>
wrote:
> At 10:36 AM 7/4/2003 +0000, you wrote:
> >Hi all
> >
> >As I'm started to play Space Marine Epic (Great game!), I looked
> >everywhere for the ab datafiles for it, but found out (in this
group)
> >that these did not exists.
> >Then I decided to make them myself (I have a little experience with
> >modifying the datafiles).
> >I have created the datadef files and converted it and are beginning
> >to do the units, but....
> >Units in ESM have a variable number of weapons (0 or more) with
> >different statline, and I can't figure out how to represent those
> >with "unit like" statlines. Most units will have fixed weaponry,
but
> >some (Titans) can select between some. Fixed weapon and chooseable
> >will not have to be represented the same way.
>
> Assuming you're talking about Epic 2nd Edition, I think I can help
(it was
> actually the game that got me into stuff like this :).

I am.

> Which weapons are you talking about? If I recall correctly, most
units just
> had the weapon stats incorporated into their stat lines, so the
weapon
> details can just be stats for the unit. Are you just wanting to do
> titan-based weapons, and have them display in the same way
as 'normal' unit
> weapons?

Let me give and example of how I want it to look (I hope it align
properly):

Type Move Weapon Range Attack dice To hit Modifier
Guardian 10cm Shuriken 50cm 1 5+ -
(This is easy enough to do)

War walker 25cm Lascannon 75cm 1 5+ -2
Scatter l 25cm 3 5+ -

Here lies the problem: I can't figure out how to get a unit to have
more than one weaponstatline, and I don't want a fixed number as
units can have 0-4 (?) weapons and I hope that if I can get this
working, I can use the sme solution to titan weapons.

Hope that made it clearer.







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At 09:19 AM 7/8/2003 +0000, you wrote:
>Let me give and example of how I want it to look (I hope it align
>properly):
>
>Type Move Weapon Range Attack dice To hit Modifier
>Guardian 10cm Shuriken 50cm 1 5+ -
>(This is easy enough to do)
>
>War walker 25cm Lascannon 75cm 1 5+ -2
> Scatter l 25cm 3 5+ -
>
>Here lies the problem: I can't figure out how to get a unit to have
>more than one weaponstatline, and I don't want a fixed number as
>units can have 0-4 (?) weapons and I hope that if I can get this
>working, I can use the sme solution to titan weapons.
>
>Hope that made it clearer.

Indeed. You'll need stats for "Move", "Weapon name", "Range", "Attack
Dice", "To Hit" and "Modifier", which I assume you have already. For the
War Walker in the second example, do its first line of stats as normal,
then comes the tricky part.

You will need a 'generic child unit' unit, with a blank name, and an id of
"xxgener1" or something similar. Give the War Walker a option which uses
unit: to attach that unit to itself, then give the War Walker unit the unit
local attribute "incl:xxgener1-wwscatls@incl", where the 'wwscatls' option
sets its parent unit to have the stats of a Scatter Laser.

The end result will be that the War Walker unit has a child unit, but it
should look just like what you pasted above. If you come across another
unit that needs the same to be done, you can do exactly the same, but use a
different option in the 'incl' statement. If you have a unit that needs two
extra rows, you can just add an 'xxgener2' unit that works exactly the same
way. The only thing this won't help is the actual unit display in the
available units list, unfortunately.

Titans could be done exactly the same way, though you'll probably want to
create 'imtitan1', 'imtitan2', 'imtitan3' etc options for them that allow
the weapon to actually be selected. That way you can have different weapon
choices for each race, that don't interfere with your 'generic' options.

Does this help?


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com


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--- In armybuilder@yahoogroups.com, Colen McAlister <colen@w...>
wrote:
> At 09:19 AM 7/8/2003 +0000, you wrote:
> >Let me give and example of how I want it to look (I hope it align
> >properly):
> >
> >Type Move Weapon Range Attack dice To hit Modifier
> >Guardian 10cm Shuriken 50cm 1 5+ -
> >(This is easy enough to do)
> >
> >War walker 25cm Lascannon 75cm 1 5+ -2
> > Scatter l 25cm 3 5+ -
<snip>
>
> You will need a 'generic child unit' unit, with a blank name, and
an id of
> "xxgener1" or something similar.

Ok.

> Give the War Walker a option which uses
> unit: to attach that unit to itself,

Here I need a little more explanation, which unit to itself, War
Walker to War Walker or xxgener1 to xxgener1?

> then give the War Walker unit the unit
> local attribute "incl:xxgener1-wwscatls@incl", where the 'wwscatls'
option
> sets its parent unit to have the stats of a Scatter Laser.

What is wwscatls here, unit, option,...?

<snip>

Hope I made myself understandable
Anton



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At 11:38 AM 7/9/2003 +0000, you wrote:
>--- In armybuilder@yahoogroups.com, Colen McAlister <colen@w...>
>wrote:
> > At 09:19 AM 7/8/2003 +0000, you wrote:
> > >Let me give and example of how I want it to look (I hope it align
> > >properly):
> > >
> > >Type Move Weapon Range Attack dice To hit Modifier
> > >Guardian 10cm Shuriken 50cm 1 5+ -
> > >(This is easy enough to do)
> > >
> > >War walker 25cm Lascannon 75cm 1 5+ -2
> > > Scatter l 25cm 3 5+ -
><snip>
> >
> > You will need a 'generic child unit' unit, with a blank name, and
>an id of
> > "xxgener1" or something similar.
>
>Ok.
>
> > Give the War Walker a option which uses
> > unit: to attach that unit to itself,
>
>Here I need a little more explanation, which unit to itself, War
>Walker to War Walker or xxgener1 to xxgener1?

The war walker should have an option that attaches the unit xxgener1.
'xxgener1' should be a child of the 'War Walker' unit.

> > then give the War Walker unit the unit
> > local attribute "incl:xxgener1-wwscatls@incl", where the 'wwscatls'
>option
> > sets its parent unit to have the stats of a Scatter Laser.
>
>What is wwscatls here, unit, option,...?

wwscatls should be an option that uses 'stat' attibutes to increase the
statistics of its parent unit. The War Walker unit should use the 'incl'
unit local attribute to assign this option to the 'xxgener1' unit.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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--- In armybuilder@yahoogroups.com, Colen McAlister <colen@w...>
wrote:
> At 11:38 AM 7/9/2003 +0000, you wrote:
> >--- In armybuilder@yahoogroups.com, Colen McAlister <colen@w...>
> >wrote:
> > > At 09:19 AM 7/8/2003 +0000, you wrote:
> > > >Let me give and example of how I want it to look (I hope it
align
> > > >properly):
> > > >
> > > >Type Move Weapon Range Attack dice To hit
Modifier
> > > >Guardian 10cm Shuriken 50cm 1 5+ -
> > > >(This is easy enough to do)
> > > >
> > > >War walker 25cm Lascannon 75cm 1 5+ -2
> > > > Scatter l 25cm 3 5+ -
> ><snip>
> > >
> > > You will need a 'generic child unit' unit, with a blank name,
and
> >an id of
> > > "xxgener1" or something similar.
> >
> >Ok.
> >
> > > Give the War Walker a option which uses
> > > unit: to attach that unit to itself,
> >
> >Here I need a little more explanation, which unit to itself, War
> >Walker to War Walker or xxgener1 to xxgener1?
>
> The war walker should have an option that attaches the unit
xxgener1.
> 'xxgener1' should be a child of the 'War Walker' unit.

Ok.

> > > then give the War Walker unit the unit
> > > local attribute "incl:xxgener1-wwscatls@incl", where
the 'wwscatls'
> >option
> > > sets its parent unit to have the stats of a Scatter Laser.
> >
> >What is wwscatls here, unit, option,...?
>
> wwscatls should be an option that uses 'stat' attibutes to increase
the
> statistics of its parent unit. The War Walker unit should use
the 'incl'
> unit local attribute to assign this option to the 'xxgener1' unit.

Ok, I had to replace 'stat' with 'base' to prevent it from displaying
it "15cm/0cm" and replace the weapon name with 'stxt', which I done
with 'attr' on each unit, but didn't want to do on the generic unit
as I will reuse it later.

Now the only thing bugging me is that the Scatter Laser has a ## of
1, a move, save and CAF of 0 (or '-' if I replaces -1 for - in the
def-file). Ain't it possible to "erase" a stat entry 'box' and is the
## box a special case?

Anton


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At 10:02 AM 7/14/2003 +0000, you wrote:

>Ok, I had to replace 'stat' with 'base' to prevent it from displaying
>it "15cm/0cm" and replace the weapon name with 'stxt', which I done
>with 'attr' on each unit, but didn't want to do on the generic unit
>as I will reuse it later.

Indeed, exactly right. :)

>Now the only thing bugging me is that the Scatter Laser has a ## of
>1, a move, save and CAF of 0 (or '-' if I replaces -1 for - in the
>def-file). Ain't it possible to "erase" a stat entry 'box'

On the xxgener1 unit, I'd suggest using the unit local attribute 'attr' to
set the unused attributes (move, save, CAF) to "", so they won't appear, as
this should be consistent between everything that uses the generic unit.

>and is the
>## box a special case?

Indeed it is. Give the xxgener1 unit a size of '0:0', and give it the unit
local attribute 'zero'; that will make sure that it has a model count of 0.
You can't get the size to actually disappear, but setting it to 0 should work.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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