jonbartels
Well-known member
a while a go I've read that some oneis working on Legend of the Five Rings. How far along is it is? it complete?
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isshowonly="yes"
<tag group="explicit" tag="1"/>
<group
id="HeritDie1"
sequence="idvalue">
<value id="1" name="Something"/>
<value id="2" name="Second Something"/>
.
.
.
</group>
<group
id="HeritDie1"
sequence="idvalue"
minvalue="1"
maxvalue="10">
</group>
<sortset
id="Heritage"
name="Heritage Die Rolls">
<sortkey isfield="no" id="HeritDie1"/>
<sortkey isfield="no" id="explicit"/>
<sortkey isfield="no" id="_Name_"/>
</sortkey>
showsortset="Heritage"
My next big JUMP is making random number pick so I can start the Heritage table. I figure I will need to type all the various heritage options and then break it down into a list (with numbers) BUT I have a question which will help me figure how I want to attack this. The game has PC roll a d10 that send you to a chart were PC rolles a d10 (possibly sending to another chart for a d10 roll) & heres the But ... should I/can I set up number randomness in this order or should I just figure out the stats and assign the results in a strait one "roll" chart? Which is better.
Working through how to add starting equipment & skills that the player recieves from picking the school for the character. I will need more time to think of that one.
Start by defining an identity tag group on the schools. Then you can assign the school identity tags to the equipment and skills that are conferred by the school. If a particular skill is provided by multiple schools, the skill receives tags for each school that is applicable.
Once this is done, you'll be able to instantly identify the starting equipment and skills based on the selected school simply by checking for the appropriate tag.
if (hero.intersect[FavClass,FavClass] <> 0) then
perform assign[Helper.FavorClass]
endif