martinmaster
Member
Hello fellows Realms Workers,
In the help files (manuals) , RW staff recommends:
• Group Membership: It is generally a bad idea to nest individuals within groups. Individuals often belong to multiple groups, at which point you’ll have to decide which group to assign as a container. If you do that, then you no longer have a consistent model across all your content.
• Group Structure: Chapters of an organization are almost always geographically driven. As such, they are typically a poor match for nesting within the organization. When you think of visiting a guild or a corporate office, you think about where that location is geographically, so that’s how the nesting should usually be modeled.
My question is....
What if you are creating a modern military warfare inclined game ?
Per example, based upon the vietnam war.
Almost all characters i would create are part of definite and almost permanent and very defined military structure. Most of them wont change side, or change group within the army.
I was thinking of using people list in people, just to log all the neutrals...
And for both sides of the war, i was thinking of mimicking the historical military infrastructure of both sides and sort every individuals in the military hierarchy sub categories.
As such , 90 % of my character swould be under GROUPS... as is not recommended by the above advice...
Would you advise against this ? What are the pros.. and cons... of doing so ?
Thanks Realm Workers !
In the help files (manuals) , RW staff recommends:
• Group Membership: It is generally a bad idea to nest individuals within groups. Individuals often belong to multiple groups, at which point you’ll have to decide which group to assign as a container. If you do that, then you no longer have a consistent model across all your content.
• Group Structure: Chapters of an organization are almost always geographically driven. As such, they are typically a poor match for nesting within the organization. When you think of visiting a guild or a corporate office, you think about where that location is geographically, so that’s how the nesting should usually be modeled.
My question is....
What if you are creating a modern military warfare inclined game ?
Per example, based upon the vietnam war.
Almost all characters i would create are part of definite and almost permanent and very defined military structure. Most of them wont change side, or change group within the army.
I was thinking of using people list in people, just to log all the neutrals...
And for both sides of the war, i was thinking of mimicking the historical military infrastructure of both sides and sort every individuals in the military hierarchy sub categories.
As such , 90 % of my character swould be under GROUPS... as is not recommended by the above advice...
Would you advise against this ? What are the pros.. and cons... of doing so ?
Thanks Realm Workers !