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M&M 3rd ed. Unable to Min/Max an attack

Majinine

Member
First of all, I really appreciate the feedback I've been getting on this forum. It's been very valuable.

I have a speedster with a slingshot attack. I want his attack to be +19 to hit with Damage 1. I can get the attack to +18 without issues, but the moment I raise the ranged attack to +19 I get the "Warnings Encountered" error.

This speeder's got a STR of 2 but I haven't created the power to be strength based. For the life of me, I can't figure out what I'm doing wrong. A +19 ranged attack with Damage 1 should be within Power Level Limitations.

Any ideas appreciated. I've attached a few screen shots for reference.

Also, I can upload the entire character sheet, if that's helpful.
 

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Thrown objects would also be +19, with Strength Damaged 2. Why not use Accurate 9 so only that attack gets the bonus?
 
The thing is, it's not a STR-based attack, so it should just be Damage 1 (leaving 19 ranks for the attack).

I'm going to look into Accurate though. Thanks!
 
The thing is, it's not a STR-based attack, so it should just be Damage 1 (leaving 19 ranks for the attack).

I'm going to look into Accurate though. Thanks!

Does the Warning actually say it's that power? Because I think it is the thrown weapons that's the issue.
 
It did say it was that power. When I built the power I'd added a bunch of ranks of Ranged Attack specifically for Slingshot. I think the ranks were also being applied to Throw for some reason. I thought that since I was adding the Ranged Attack Advantage to the specific power itself, it wouldn't influence any other attack, but switching to Accurate dropped my Throw way down (which is fine).
 
:-p Probably enough that the problem is solved. But, just for clarification, I was asking, when you click on the warning, does the dialogue that pops up say that the attack that is over caps is the Slingshot Attack? In that case, they do have a bug.

Unfortunately, this product is at a low level of support, and this game system is at a lower level. So, I always like to try the best that I can as a fan to do what I can to make things better.
 
Yeah, when I clicked on the warning it said it was the Slingshot attack that had the issue. I think that even though the Ranged Attack Advantage was only supposed to be applied to the Slingshot attack, it somehow affected the Throw attack (making Throw too high), and Hero Lab got confused. I can see how it's a bug. I think generally the Ranged Attack Advantage applies to all Ranged Attacks (but I'm not sure).
 
Yeah, when I clicked on the warning it said it was the Slingshot attack that had the issue. I think that even though the Ranged Attack Advantage was only supposed to be applied to the Slingshot attack, it somehow affected the Throw attack (making Throw too high), and Hero Lab got confused. I can see how it's a bug. I think generally the Ranged Attack Advantage applies to all Ranged Attacks (but I'm not sure).

Correct. And, in fact, it's possible to have powers that add such advantages to a subset, or all attacks.
 
So in this case the Ranged Attack Advantage was applied to a subset (a specific Power) but influenced all ranged attacks instead... hence it being a bug?
 
So in this case the Ranged Attack Advantage was applied to a subset (a specific Power) but influenced all ranged attacks instead... hence it being a bug?

Ah, except that it wasn't. You can add any advantage to a power, and it's active when the power is. There's nothing tying it to the power. Furthermore, Ranged Attack is meant to apply to all ranged attacks. Accurate and Dangerous specifically work on the power they're applied to. And things like Improved Critical at least require you to specify what they're functioning on.

The bug here, in my opinion, was that it was flagging that it was the Slingshot power causing the error. I mean... it sort of is, in that you only get a warning when it's on, but given the program doesn't do any verification for powers that aren't turned on, it should have noted that your Thrown objects bit was what was outside of caps.
 
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