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Tyranid Monstrosities

  • Thread starter Thread starter demandred at skrill.org
  • Start date Start date
D

demandred at skrill.org

Guest
Hello, merry chaps.

I've put a file in the Files section of this group:

http://groups.yahoo.com/group/armybuilder/files/monster.zip

Download this and place the contents into your /armbuilder/data/
directory (you'll need to unzip it, it's not a special .ab file or
anything) and you'll get a new "Monstrosity" entry in the Tyranid army
list. This holds the new rules what were in White Dwarf 255.

I'm planning to release them later this weekend, so it'd be nice if
anyone who's been using them (or who wouldn't mind spending 10 minutes
messing about) could let me know about anything wrong with them. Ta :)

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
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"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time

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One fine day in the middle of the night, trent <felix@medford.net> got
up to write:

>At 06:04 PM 2/24/2001 +0000, you wrote:
>>I'm planning to release them later this weekend, so it'd be nice if
>>anyone who's been using them (or who wouldn't mind spending 10 minutes
>>messing about) could let me know about anything wrong with them. Ta :)
>
>Real quick:
> Tunneler costs 999,999 points....

Oh yes, I, uh, meant to do that. *cough

Well, at least the strategy of "make it ludicrous so people will notice
if I forget" worked...

Speaking of which, when it says "25% of cost of vehicle", does it mean
cost including everything, including psychic powers, weapons, and other
upgrades etc.? I assume so...

> Looks like the Rending Claw costs no points
> also, when you add weapons, it adds to the total, but doesn't list
>their costs'.

Tough. :)

The Rending Claw is incorporated into the "St*At*1.5" thing, your cost
goes up when you add it.

When you add weapons, an option "Weapon #X Cost:" appears, which
displays the cost of the weapon rather than showing it on the item.

THE WAY THINGS WORK
~~~~~~~~~~~~~~~~~~~

Selecting "S 8", for example, assigns a type of "S8" to the Monstrosity
unit. This is because you can't restrict on stats, only on types. I
can't then use Tweaks to modify the costs of the weapons themselves,
because the type S8 is applied *after* tweaks are evaluated. Therefore,
each weapon uses 2 stats, the first to hold the base cost of the weapon
and the second to hold modifiers from number of attacks, ballistic
skill, and upgrades. They're then multiplied together to get the total
cost of the weapon, which is displayed and added.

It may not be perfect, but it's the only way I could think of doing it
:)

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time

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At 06:04 PM 2/24/2001 +0000, you wrote:
>I'm planning to release them later this weekend, so it'd be nice if
>anyone who's been using them (or who wouldn't mind spending 10 minutes
>messing about) could let me know about anything wrong with them. Ta :)

Real quick:
Tunneler costs 999,999 points....
Looks like the Rending Claw costs no points
also, when you add weapons, it adds to the total, but doesn't list
their costs'.

trent


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