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Two-weapon fighting modifiers

TheIronGolem

Well-known member
I could have sworn I had seen fields on the hero that held the main- and off-hand modifiers for wielding multiple weapons, but now that I look I can't find them. Did I hallucinate that? Are those modifiers baked in after all? I hope not, because I need to implement an alternate set of dual-wielding rules and I'd hate to think I'll have to add a bunch of untyped bonuses to offset vanilla PF's modifiers for dual-wielding. It makes the calculation overlays a bit confusing.
 
Look at the TWF feat

The only thing the TWF feat does is put the Hero.TwoWep tag on the hero. Presumably this tag is checked for by a script elsewhere and applies modifiers accordingly. What I'm looking for is where I can find out where those modifiers live. If they're in a field on the hero or a pick, then I can get to them and change them as I need in advance. But if they're hardcoded in a script, I need to find a different solution (which I'm hoping to avoid as it will likely be messier).
 
Yes the values are hard-coded into Pathfinder. :(

The following tags you may find helpful as you can adjust the values with these:

1) Helper.FakeTwoWep - Pretty much does what Hero.TwoWep does but is looked for on specific weapon Picks instead of the hero.
2) Hero.TwoWepHalf - Cuts the TWF penalties in half.
3) Hero.TwoWepSup - A ettin ability reduces TWF values to zero.
4) Hero.ImpBalance - Each one of these tags will reduce the TWF penalty by 1 per tag down to a minimum of zero.

Hope that helps..
 
Yes the values are hard-coded into Pathfinder. :(

Dang.

The following tags you may find helpful as you can adjust the values with these:

1) Helper.FakeTwoWep - Pretty much does what Hero.TwoWep does but is looked for on specific weapon Picks instead of the hero.
2) Hero.TwoWepHalf - Cuts the TWF penalties in half.
3) Hero.TwoWepSup - A ettin ability reduces TWF values to zero.
4) Hero.ImpBalance - Each one of these tags will reduce the TWF penalty by 1 per tag down to a minimum of zero.

Hope that helps..

It will, thanks!

EDIT: And for the sake of anyone else reading this thread to solve a similar problem, there's also:

Hero.TwoWpLight - Place on a weapon to mark it as Light for the purposes of calculating dual-wielding penalties
 
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