Currently it's listed as a +1 modifier rather than a +0 one. Also, the latest Pocket UP removed the last line about "The effect can sometimes take advantage of targets with an inferior ability, but at the cost of being less effective against targets with a superior ability score" as per the errata discussion at http://www.atomicthinktank.com/view...&hilit=ultimate+power+errata&start=15#p626610. Additional errata notes as follows:
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The description just gives the basic idea without details, so no problem.Elric said:Pg 46, Emotion Control—the “Fail by 10” line that the current errata says should be deleted should be moved to the Calm emotion’s description, as mentioned here: http://www.atomicthinktank.com/viewtopic.php?t=26043
Description specifically says it's need if Incorporeal.Elric said:Pg 61, Affects Corporeal states “This extra is required for any effect that works on corporeal targets while you are insubstantial at rank 2 or greater (see the Affects Corporeal description for details).”
Not changed but the program treats damaging telekinesis as an attackElric said:Pg 68, Move Object: At the end of the fourth paragraph of this power’s description, add the sentence (or something like this) “Move Object counts as if it forced a saving throw for power level purposes.”
No mention of actions at all. Just says that you are "Paralyzed" which does indicate that mental actions are cool.Elric said:Pg 70, Paralyze: The errata for core-book Paralyze changes its wording so that it says that being helpless only prevents physical actions.
No clarifying example, so no problem.Elric said:Pg 73, Regeneration: 1) The Resurrection extra on Regeneration gives a misleading description when it says “At nine ranks you can check to recover from death each round.” ...
2) In the paragraph where total Regeneration has been errata’d to cost 36 pp, not 35 pp, counting ability damage at once a round with no rest this should be 44 pp, not 43 pp.
Mistake propagated.Elric said:Pg 75, Shrinking: Under the Compression extra, it says: “your weight and carrying capacity modifier remain the same regardless of size, but you gain Strength and Constitution from your increased density.” However, the Density power does not increase Constitution; it increases Toughness. So this should say Toughness where it currently says Constitution.
No such disclaimer but the program catches it and enforces PL balance.Elric said:Pg 93, Trip. 1) At the end of this power’s description, add the following sentence (or something like it) “Trip counts as if it forced a saving throw for power level purposes.” See here: http://www.atomicthinktank.com/viewtopic.php?t=12601
Not changed and an additional error was caught (it's being charged as a +1 Extra).Elric said:2) Under the Opposed by Ability extra is the following sentence: “The effect can sometimes take advantage of targets with an inferior ability, but at the cost of being less effective against targets with a superior ability score.”
This sentence is false; since those targets could choose to use that ability score to resist the trip regardless, the extra is strictly superior to the base Trip power. I’d just delete this sentence—Opposed by Ability Trip is strictly superior to regular trip, but since Improved Throw is a 1 pp power feat and that’s strictly superior to Opposed by Ability Trip, there’s no room for an in-between cost here.
Not changed.Elric said:3) Also, the power feat “Improved Trip” should be referred to everywhere as “Improved Throw” (which is the feat it is actually based on).
As per my prior comment, I think this was fixed although I still don't follow the difference.Elric said:Pg 104, Feedback: This flaw should presumably be changed in the same way that the Feedback flaw on Telekinesis (pg 195) is currently changed in the errata.
Lacks the example text. Description states that the array can be changed once per round as a free action.Elric said:Pg 108-109, Array:
Not fixed. None of the powers derived from Variable have text prohibiting going over rank. Incidentally, Alternate Form was not fixed either.Elric said:Pg 113, Variable: In the second paragraph, delete the sentence “No trait can have a rank or bonus greater than your Variable structure rank.”
Fixed, I think. Oddly enough, Hero Lab currently allows applying all Boost extras and flaws, including "Others Only" and "Personal Only" which probably should be fixed.Elric said:Pg 124, Absorption: The Absorption power grants a 2 pp/rank Boost, which is different from the Absorption extra on Protection on page 71 (and Absorption in the core book), which only provides a 1 pp/rank Boost. This should presumably be changed, as Steve seems to acknowledge here: http://www.atomicthinktank.com/viewtopic.php?t=24394
The wording on the Absorption power suggests that you get “one rank of Healing per 2 power points, as usual).” This could be changed to “one rank of Healing (Flaw: Personal) per power point” while changing the Absorption effect to grant 1 power point for every 1 damage bonus absorbed.
For the most part, Hero Lab does not include the suggest Alternate Power, so this does not appear.Elric said:Pg 141, Cold Control: The Weaken Alternate Power ...
Ditto.Elric said:Pg 144, Darkness Control: The Life Drain Alternate Power
Not fixed although FWIW the Hero Lab method for templates and suggested alternate forms is merely suggestive; it doesn't fill in any ranks on the suggested powers.Elric said:Pg 146, Dimensional Control: The 4-D form says:
4-D Form: You can “sidestep” three-dimensional barriers (Insubstantial 3, 15 points) and perceive as if they weren’t there (sight and hearing Penetrate Concealment, 8 points). You also have a greater ability to move 3-D objects; apply points from your Array to Enhanced Strength and Super-Strength.
However, Insubstantial 3 states: “You have no effective Strength, but you are immune to physical damage.” Thus, Enhanced Strength and Super-Strength won’t do any good. Either the power needs to tell you to purchase the Affects Corporeal extra on your Strength, or Insubstantial 3 should be changed to something else, like Super-Movement (Permeate), that gives the same “sidestep barriers” effect without everything else that goes along with Insubstantial.
Fixed as per the general Feedback change.Elric said:Pg 148, Dimensional Pocket: The description under the Feedback flaw seems like it should be errata’d to correspond to the core rules version of Feedback in the same way that the current errata for UP changes the Feedback flaw description on Telekinesis (pg 195)
As before, no APs listed.Elric said:Pg 157, Fire Control: Under the Melt Alternate Power ...
As above.Elric said:Pg 157, Force Constructs: The Force Shatter AP ...
Not fixed and not caught by the system.Elric said:Pg 161, Gravity Control: At the end of the first paragraph of this power’s description, add the sentence (or something like this) “Gravity Control counts as if it forced a saving throw for power level purposes.”
As above, fixed by shorter description. ^_^Elric said:Pg 173, Mimic:
Additional subjects extra only notes additional subjects and does not mention power points, so it's good.Elric said:2) Steve has said in at least a couple ORQ posts that Mimic with the Extra Subjects extra gives you 5x rank pp total, not 5x rank pp per subject.
This directly contradicts the wording of Mimic, both in the core book and Ultimate Power
"You can imitate one (or more) of another character’s traits: abilities, skills, feats, or powers. You can mimic a total of (rank × 5) power points in traits per subject.”
If these rulings of Steve’s are correct, presumably “per subject” should be deleted from Mimic’s description as well.
Still there.Elric said:Pg 177, Pain:
The last sentence of this power states, “A save that fails by a greater margin than before increases the power’s effect, as described previously”
What is this referring to? I think this may be a reference to the “accumulating levels of failure” clause from the Nauseate power, but if so, as Pain is based on Stun, this is erroneous and should be deleted.
No APs listed.Elric said:Pg 180, Plasma Control:
1) The Melt AP ...
Not changed. Although, personally, I think both are valid as being Lasting.Elric said:Pg 188, Shape Matter: Since the Transmutation power has a Sustained duration instead of Sustained Lasting by the errata, Shape Matter should presumably have a Sustained duration as well.
Not fixed.Elric said:Pg 189, Shield: Change the duration of this power from “Sustained” to “Continuous”
Steve mentions this here http://www.atomicthinktank.com/viewtopic.php?t=20881 but it’s never been addressed in errata for the core book or UP.
Not changed,Elric said:Pg 190, Silence: Two problems, perhaps related:
1) The sentence saying “You cannot be heard at all at distances greater than 30 feet” seems incorrect; isn’t the point of the Silence power that you can’t be heard at all from any distance?
2) It looks like the power should cost 2 pp or 4 pp, not 1 pp or 2 pp (and this should also be changed in the table on page 127).
Covered by virtue of using the standard No Save extra.Elric said:Pg 197, Time Stop: The No Save Extra on Time Stop should be +2, not +1, as Steve mentions here: http://www.atomicthinktank.com/viewtopic.php?t=25170