I've got a special that allows the character to add abilities to their special blade, since it can be any blade they have I have a class special that creates a list of all the members of the BladeLight and BladeHeavy groups on the character.
So then I have a configurable for selecting the Boons that they can activate. On each boon it would then transition to that selected weapon and apply the applicable effect.
I was trying this for a boon that added fire damage, but Hero Lab didn't like it:
#extradamage[hero.child[cRPIERitSw].field[usrChosen1].chosen, signed(#attrbonus1[aCHA]) & " fire", field[name].text]
If I have to I can make a big script on the main ability that checks for the abilActive field on the boon, but that seems very cumbersome.
Any ideas?
So then I have a configurable for selecting the Boons that they can activate. On each boon it would then transition to that selected weapon and apply the applicable effect.
I was trying this for a boon that added fire damage, but Hero Lab didn't like it:
#extradamage[hero.child[cRPIERitSw].field[usrChosen1].chosen, signed(#attrbonus1[aCHA]) & " fire", field[name].text]
If I have to I can make a big script on the main ability that checks for the abilActive field on the boon, but that seems very cumbersome.
Any ideas?