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Trade-off feats

Kurenen

Member
M&M is full of trade-off feats that let you increase a game stat while decreasing another. Power Attack is an example of this type of feats.

Most characters have at least one of these feats, and there are some character archetypes that are based on these feats.

In large battles keeping track of these adjustements can quickly become a pain.

Unless I am mistaken the only way to manage these feats in HL is by creating some custom adjustments, which is unwieldy.

I would suggest to ceate a system to keep track of these feats inside the combat or adjustment panels.
 
Kurenen wrote:
>
>
> M&M is full of trade-off feats that let you increase a game stat while
> decreasing another. Power Attack is an example of this type of feats.
>
> Most characters have at least one of these feats, and there are some
> character archetypes that are based on these feats.
>
> In large battles keeping track of these adjustements can quickly become
> a pain.
>
> Unless I am mistaken the only way to manage these feats in HL is by
> creating some custom adjustments, which is unwieldy.
>
> I would suggest to ceate a system to keep track of these feats inside
> the combat or adjustment panels.


Activating feats like Rage and Power Attack is on our list of things to
do, but it was a lower priority than some other stuff (like allowing
Feats to be added to Powers). Now that those are handled, we can
hopefully get it into a future release.


Thanks,

--
Colen McAlister, colen@wolflair.com
 
Was any progress or plan ever made to complete the activating these feats? Has anyone made anything?

I started on some adjustments but my HL scripting skills are poor and I am not sure how to loop through all attacks in order to do something like add 5 to damage for power attack.
 
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