Ditchdigger
New member
Relative n00b here... I'm just now trying to punch a published Dark Heresy adventure into RW for the first time.
This particular adventure (as with most of the DH adventures, I'm finding...) has some consistency problems, e.g. at the end of a chapter it says "By now your players should know the following:" and lists several things that as far as I can tell they have no way of knowing yet.
My question is: Does anyone have any suggestions on how RW can help me keep track of what information can be learned in what ways? For instance, let's say the Great McGuffin is located in the Cathedral of McGuffinton and the two ways to find that out are either to interrogate the notorious heretic Big Mac or to bluff your way into an audience with Governor Guffin and ask him directly. I'm assuming one would represent this by having a snippet on the McGuffin topic that says "It is located in the Cathedral of McGuffinton" as well as a similar snippet in Big Mac's topic under "Info the players can beat out of him" and another one in Governor Guffin's topic. Is there any way to link these snippets so that when looking at the Great McGuffin I can see that there are these two other places that information can be revealed? (And if revealing those snippets in the other two topics could automatically reveal the one in the McGuffin topic that would be awesome too...)
Or would I have to try and model this in the Storyline view somehow, e.g. "Interrogate Big Mac" and "Audience with Governor Guffin" are both events that lead to "The Acolytes Locate the McGuffin?"
I keep finding new awesome features every day just when I need them, so I'm sure there's something in here to help me with this stuff... but even if I have to "cobble it together" a bit I appreciate any suggestions you guys have.
Thanks,
Ditchdigger
This particular adventure (as with most of the DH adventures, I'm finding...) has some consistency problems, e.g. at the end of a chapter it says "By now your players should know the following:" and lists several things that as far as I can tell they have no way of knowing yet.
My question is: Does anyone have any suggestions on how RW can help me keep track of what information can be learned in what ways? For instance, let's say the Great McGuffin is located in the Cathedral of McGuffinton and the two ways to find that out are either to interrogate the notorious heretic Big Mac or to bluff your way into an audience with Governor Guffin and ask him directly. I'm assuming one would represent this by having a snippet on the McGuffin topic that says "It is located in the Cathedral of McGuffinton" as well as a similar snippet in Big Mac's topic under "Info the players can beat out of him" and another one in Governor Guffin's topic. Is there any way to link these snippets so that when looking at the Great McGuffin I can see that there are these two other places that information can be revealed? (And if revealing those snippets in the other two topics could automatically reveal the one in the McGuffin topic that would be awesome too...)
Or would I have to try and model this in the Storyline view somehow, e.g. "Interrogate Big Mac" and "Audience with Governor Guffin" are both events that lead to "The Acolytes Locate the McGuffin?"
I keep finding new awesome features every day just when I need them, so I'm sure there's something in here to help me with this stuff... but even if I have to "cobble it together" a bit I appreciate any suggestions you guys have.

Thanks,
Ditchdigger