I have used the last couple of day solve the same problem with an amulet I have created. But I only want it to be show in in-play track when it is equipped, because we play quite long campaigns and over time we get at lot of stuff, and it would be nice to hide some of it without removing it for our characters.
I have writed this scipt:
if (field[gIsEquip].value = 0) then
hero.child[User].add[Hide.Tracker]
endif
in the eval script erea, but I wont compile. Can anyone help me out?
I am new to this part of HL and have difficulties to find out the syntax and get an overview. Is it possible to get the scripting areas to show you the options of choice while you type, like in the CC+ programming tools?