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Tome of Battle: Book of Nine Swords

cHelpWHA is for other classes that get full levels added. Rogue gets 1/2 levels, so it would not be listed there, it would fall under the part after "else"

Aaaand now you've confused me. Probably because I have 0 knowledge of Psionics, even less than my ToB knowledge.

Are you saying Power levels are like Spell levels and maneuvers are like spells?
 
So keep the cHelpWHA in the script, and place the cHelpRog after "else" , correct?

As for the Psionics, I am newish to that as well. ToB is fairly straight forward. Regardless of the ToB class, each one gets access to certain "forms" (which we are not worrying about here as I only did the forms allowed by Sword Sage). Each "form" (there are 8) has a mix of Stances (which are usable all the time in combat, changeable as a swift action to other stances that are known) and Maneuvers (one time actions that are once a combat only use, with exceptions that allow their recovery like feats of class features). Each form has 9 levels, just like spells. Your initiator level dictates what level of maneuvers and stances you can chose from. So a 1st level Sword Sage can only chose 1st level stances and maneuvers. with the other classes contributing 1/2 their levels, a character (such as my rogue/Swashbuckler/Sword Sage 5/6/1) can choose from level 1,2 and 3 of the allowed stances and maneuvers of the allowed forms. The Sword Sage Level (or other ToB class) exclusively dictates the # of stances and maneuvers Known, chosen at the gain of the new ToB class level and are not (usually) changable once selected. A first level sword sage can only choose 2 stances and 6 maneuvers, regardless of the # of initiator levels gained by non-ToB classes.

Mathias had suggested to create the manuvers as Class Abilities, and the Maneuvers to get set up as psionics since it would be easier to differentiate these from the spells (and we dont use the psionics as they are in our game anyway). So using Psionics is just a mechanic for making the Maneuvers.

So yes, Power Levels are like Spell Levels, and Maneuvers are like spells.

Does this help?
 
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No, cHelpWHA is nothing, it is a placeholder representing the future classes you might add. Remove it.

cHelpRog is not needed after the else, it is already adding half levels from every class not specifically listed in the first part.

So what your problem is, is that the maneuvers require a certain spell level (or power level) to be available to add, and you need to translate the Initiator levels value into the correct max spell level? Is that correct?
 
I think the simplest way to do that is just to make all Maneuvers 1st level powers, and give each a expr req for the minimum Initiator level.

For example, if 2nd level Maneuvers become available at Initiator level 3, create all of the second level Manuevers as 1st level powers with the following expr-req:

hero.childfound[xInitiator].field[Value].value >= 3

Otherwise you'd have to go into the class helper with a script an modify an array to add different spell levels, but since it sounds like a hero can choose from any level Manuevers he qualifies for, if he came into the class late like your char, he might have only 3rd level powers, completely skipping 1st and 2nd. It's messy and there is no way to know when the user entered the class, so bah! I say try the above solution.
 
Same question here. This is an interesting bunch of options for a specific flavor campaign. I would love to use it but the coding/scripting is still new to me.
 
Please tell me someone's still working on this...I REALLY want to be able to build a Warblade on my Hero Lab instead of using my book to create every possible build to find out which is superior for my character...
 
You might try PMing Golkiwu or seeing if you can find his e-mail, but I'm not aware of anything further related to this.
 
Its on my list to take a look at, but i'd be starting from scratch. If you happen to get any info on this, I'd love to hear about it!
 
If at all possible and if you don't mind, when you have the dataset to a point where you could share it, I would like to use it for my character. I am very new to Hero lab and could probably manage to create my own dataset, but If I could use your set, I would appreciate it. And to LawfulG, thanks for being such and active and helpful member on here.
 
I'm still working on the Tome of Battle. It will be included in the next release of the community set (found here), which will hopefully be sometime around the end of January.
 
Also, Sendric is the main man around this neck of the boards now. He deserves more praise than I.
 
Just a quick update on this project. I have completed entering all of the stances/maneuvers, the Crusader class, and the Martial Lore skill. Swordsage and Warblade need their class specials. Once that's done, I will begin entering the feats. I may only complete the General feats depending on how long it takes me to enter them. I don't want to delay the next release too much longer.

Any missing feats, prestige classes, items (including the nine swords themselves), and monsters will have to wait until the next release. Don't worry, though, I won't be waiting nearly a year for the next one this time.

Once this becomes available, I will welcome comments and concerns about how I implemented this. The one major downside to this implementation is that the In-Play tab becomes quite cluttered at the higher levels. I've kept the Specials tab relatively clutter-free by only including the stances/maneuvers that are active/readied. I will not be insulted if you don't like it, so feel free to speak your mind.
 
thanks for the update. i look forward to being able to use this and i'm glad that there are active members in this forum.
 
I've made good progress. I'm down to the Martial Study and Martial Stance feats, which are a little annoying, but I think I have it figured out. I just need to finish the implementation. Hopefully by this time tomorrow, they'll be done.
 
Issues with TOB

Hello,
I would like to report a problem with a recent build. I was trying to build a sword sage using the d20 software, and the following problems arose. First the feat Extra Maneuver, is not giving the extra maneuver. Second: Crusader Strike's abilities are showing up in the Moment of perfect mind maneuver, and the choice of Crusader;s Strike is absent from the menu.
Thank You
Scott "Igor" Olman

Hi Sendric,
Acouple of things, thank you for your quick response of my report, the one thing as to the Crusader Strike was to info you that while looking at the maneuvers menu after seeing the text of the ability of crusader strike listed in the Moment of perfect mind maneuver, I was trying to say that the listing for crusader strike was not among the menu of listed maneuvers, as I thought that the 2 maneuvers might have been switched. Second if you have fixed to problem where do I go to update my system to reflect the fix? thank you once again Scott "Igor" Olman
 
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Hello,
I would like to report a problem with a recent build. I was trying to build a sword sage using the d20 software, and the following problems arose. First the feat Extra Maneuver, is not giving the extra maneuver. Second: Crusader Strike's abilities are showing up in the Moment of perfect mind maneuver, and the choice of Crusader;s Strike is absent from the menu.
Thank You
Scott "Igor" Olman

Thanks for the report, Igor. The Extra Maneuver feat (which I assume you are referring to Extra Readied Maneuver) works as intended. It increases the number of readied maneuvers you can have, not how many maneuvers you know. The way this works in HL is that if you check "readied" in the in-play tab for too many maneuvers, it will pop up an error. This feat increases the number of maneuvers you can have readied before it pops the error.

I've fixed the description for Moment of Perfect Clarity. Crusader's Strike is only available to Crusaders, so it won't be available to your Swordsage.
 
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