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TobyFox2002 - Forgotten Realms, Dragonlance and Ravenloft Update

I am sorry for not replying sooner, I have been very busy as of the last few weeks. I do have some updates that I am working on, but the next set of updates has some fairly major (and hard to implement without breaking other things) issues I am addressing.

I am sorry you are having trouble getting these to work, I don't really know how to further help you without screenshots or the exact errors that are you are encountering.

If you could give those I or another person can further assist you.
-------------
Also, in response some content that is required for the supplements and 3.x campaign settings are contained within the 3.5 Conversion pack because those materials can conceivably be used for other content. Perhaps, I should move it to the primary book it is associated with and then additionally source it to the 3.5 content. But I thought having it at the top was better.

The spell you are referring to is Protection from Negative Energy, I think required for a domain. I cannot remember exactly off the top of my head.
 
NEXT UPDATE IN PROGRESS! YAY!


I am currently working on the next major update to my community content. There are some fairly large structural changes coming down the pipe. Most of which are taking up the majority of my time.

The primary change that you will see is a quality of life alteration on how the major races are displaced in the race/monster selection.

Humans, Elves, Half-Elves, Dwarves, Gnomes, Halflings Orcs. Since there are different variations within the various sources that are part of this update and there are some people who like to mix and match content as as much as I do. I am disabling ALL of the subraces. My files will exclusively use ONE RACE for each of the above listed major race.

Ethnicities will be used to select which subrace you desire to use. I will not be removing the race from my files so you shouldn't notice any problem with your existing files. But they will be given the HELPER.OBSOLETE tag so they cannot be selected. You can then select the race you wish and add the ethnicity to it. As for races that already have ethnicity options, such as humans... Well they may gain some new options.

The second major change will be with the FRCS REGION mechanic. I have recieved ALOT of complaints about how regions and traits work. I am REMOVING the FRCS REGION racial special. And replacing it with one that will allow you to choose a region directly from your BACKGROUND tab instead of having to go to the Traits and sort through the massively overbloated traits.

Nothing will change except that you will no longer need (nor be able) to manually add regional traits, as they will be hidden from the trait list.

Those are the two major updates that are on my agenda. They are taking up a massive amount of time because I want to minimize the impact to everyone around. I do not have any kind of ETA yet, and I will keep everyone up to date.

Eventually, when I have more of this functional I will post a ZIP file on drop box for anyone who wishes to test this out.

Happy Gaming!
 
HI Toby, I am having problems with your data packages since I installed Ultimate Wilderness.

Here are the errors
The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: 3.5 - PF Convert - Frostburn.user (line 903) - Thing - Duplicate record encountered ('fMountaine') - found in '3.5 - PF Convert - Frostburn.user', 'built-in packages'
File: Forgotten Realms - Shining South.user (line 293) - Thing - Duplicate record encountered ('fCoverTrac') - found in 'Forgotten Realms - Shining South.user', 'built-in packages'
File: Forgotten Realms Campaign Setting - Feats.user (line 12) - Thing - Duplicate record encountered ('fForester') - found in 'Forgotten Realms Campaign Setting - Feats.user', 'built-in packages'
One or more timing errors were identified. Please review the timing report and correct the errors. You can access the report under the 'Develop' menu or by clicking this link.
 
HI Toby, I am having problems with your data packages since I installed Ultimate Wilderness.

Here are the errors
The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: 3.5 - PF Convert - Frostburn.user (line 903) - Thing - Duplicate record encountered ('fMountaine') - found in '3.5 - PF Convert - Frostburn.user', 'built-in packages'
File: Forgotten Realms - Shining South.user (line 293) - Thing - Duplicate record encountered ('fCoverTrac') - found in 'Forgotten Realms - Shining South.user', 'built-in packages'
File: Forgotten Realms Campaign Setting - Feats.user (line 12) - Thing - Duplicate record encountered ('fForester') - found in 'Forgotten Realms Campaign Setting - Feats.user', 'built-in packages'
One or more timing errors were identified. Please review the timing report and correct the errors. You can access the report under the 'Develop' menu or by clicking this link.

I will try and take care of those as soon as I can, in the mean time you should be able to rename them and get things working again on your end.

I will probably be renaming them to fFBMtneer, fFRCovrTrk, fFRForest respectively. The timing error will hopefully go away when the feat conflicts vanish. I will have to find a copy of the files everyone else has if I want to upload a fix for this, that will probably take more time than I have before this weekend. But I will do my very best to get all of this fixed as fast as I can.

Thank you for informing me of the conflict, now I need to pass out, been up a bit more than 24 hours.
 
I am now aware of this issue.

Will have an update fixed by the end of the week, I am sorry about the delay. I was currently working on those files and needed to finish what I was doing before I close everything up, pack up and push.

As an FYI, The fix will also contain part one of a multi-part project to combat Race Bloat.

That is... having 7+ variants of the same race if you have multiple sources selected. When I push this you will notice that there will ONLY be a SINGLE elf race available rElf, the default paizo race. And Ethnicities (or subrace) will be used to select which variant you wish to use. That way if you are playing with the faerun rules turned on but your game takes place in um..... the worldwound.. you wont be bombarded with the 8+ varieties of elf.

So far this is only set up to work with elf, not dwarf, halfling etc, but if this works out and doesnt screw up I will be expanding it.

Another thing you will notice is that Faerun knowledge [region] (local) skills have been removed from prerequisite. Instead you only need Knowledge (local). If you still wish to use Knowledge [region] (local), you may do so by enabling regions. I had some complaints about the skills filling up with knowledges (which was a fair point).

Neither of these should be an issue, any existing characters will throw a warning telling you to switch to the new system or enable the proper source. But no information (races or skills) have been removed. I am sorry for the inconvenience this may cause at first. But its all in an effort to streamline the races and skills.

I did not have a chance to fix how regions are applied to heroes, and as of now it will still ask you to add a region even if your character isn't of the proper race on occasion if you have the faerun sources enabled. I am still tried to think of a better way to handle that without creating a new panel to handle regions which I feel is rather wasteful. I might simply remove the FRCS Region racial special and let them add the first region trait for free.
 
I'm looking for someone who has the new Ultimate Wilderness pack to test my updates. Preferably someone who knows a bit about Hero Labs Editor (though not required).

Once that is done, I can get everything uploaded and sent through to everyone. Let me know if you are willing and I'll send you a drop box link, or we can do it through skype or discord to have it done and debug any problems you find on the spot to make for a faster turn around.
 
Update: https://www.dropbox.com/s/sc0y77l9lv1z1uk/updates.xml?dl=1
Enter the above link into your ADD SOURCE for hero labs updates.

I want to thank
ErinRigh for help debugging and SunderedShadow for help debugging and work on the FR Domains Update. Couldn't have done it without their help.

Fixes:
  • Duplicated IDS conflicted with Ultimate Wilderness.
  • A number of Domains did not have granted abilities.
  • A number of Domains had 3.5 spells that used different levels than those in pathfinder. Switched to pathfinder spell.
Racials:
  • Various Forgotten Realms Elven Races hidden from the race selector.
  • Added Ethnicity (subrace) for Elves for Forgotten Realms, includes all racial specials and vital statistics.
 
I loaded the new update and now I get these errors
Hero Lab was forced to stop compilation after the following errors were detected:

Thing 'ioElHorRe' - Bootstrap thing 'sp35Sunbe7' does not exist
Thing 'ioFRAnsHar' - Bootstrap thing 'sp35HeaCr5' does not exist
Thing 'ioFRGlChLa' - Bootstrap thing 'sp35HeaCr5' does not exist
Thing 'ioFROllHar' - Bootstrap thing 'sp35Eyebi6' does not exist
Thing 'isFREntrap' - Bootstrap thing 'sp35OtiRS4' does not exist
Thing 'tmFRChsnBa' - Bootstrap thing 'x35DamRd' does not exist
Thing 'tmFRZinCar' - Bootstrap thing 'x35DamRd' does not exist
 
I loaded the new update and now I get these errors
Hero Lab was forced to stop compilation after the following errors were detected:

Thing 'ioElHorRe' - Bootstrap thing 'sp35Sunbe7' does not exist
Thing 'ioFRAnsHar' - Bootstrap thing 'sp35HeaCr5' does not exist
Thing 'ioFRGlChLa' - Bootstrap thing 'sp35HeaCr5' does not exist
Thing 'ioFROllHar' - Bootstrap thing 'sp35Eyebi6' does not exist
Thing 'isFREntrap' - Bootstrap thing 'sp35OtiRS4' does not exist
Thing 'tmFRChsnBa' - Bootstrap thing 'x35DamRd' does not exist
Thing 'tmFRZinCar' - Bootstrap thing 'x35DamRd' does not exist

You downloaded the DnD Conversion as well as the forgotten realms material? Anything with 35 or 30 at the start is part of that pack and is required universally.
 
See, I didn't use sub-races or ethnicities for the elves, dwarves, gnomes, halflings, etc. I simply had the user choose a race and, if they wanted to do subraces, I added them in as Alternate Racial Traits. The default races are the ones where no changes were made (i.e. Moon Elf, Shield Dwarf, etc.), and if they wanted to be an arctic dwarf or avariel, then the alt race trait makes the changes. Ethnicity I only used for the humans, since it's mostly descriptive, but is required for some character traits.

How are you handling the Cleric prestige classes like Stormlord and such? I created them as archetypes instead of a prestige class, giving the players a bit more flexibility so they aren't playing to get to the specialized class. The biggest difficulty was figuring out most of the domains, I agree. Most of the time, I just ignored a special ability for the domain and just gave them a good spell list.

Similarly, I changed most of the regional feats to character traits, since they were basically the same thing.

One last thing that I found really great was integrating the Mythic Rules into the Realms, since I was able to build Elminster to his FRCS stats using base Heroic NPC stats and the Mythic abilities. The unfortunate part is that there were a few items that only load if the player has other data packages (like Mythic or Ultimate Campaign).
 
See, I didn't use sub-races or ethnicities for the elves, dwarves, gnomes, halflings, etc. I simply had the user choose a race and, if they wanted to do subraces, I added them in as Alternate Racial Traits. The default races are the ones where no changes were made (i.e. Moon Elf, Shield Dwarf, etc.), and if they wanted to be an arctic dwarf or avariel, then the alt race trait makes the changes. Ethnicity I only used for the humans, since it's mostly descriptive, but is required for some character traits.

Essentially thats what I'm doing, the issue is FORGOTTEN REALMS isnt the only content to consider. There is DRAGONLANCE, RAVENLOFT, EBERRON, etc. Each with their own unique flavor of races. And, creating manifold and varied rule sets for what a person wants to have "turned on" when selecting a source material would get rather complicated... FAST. IE, Only Spells or Only Spells & Feats, or Everything except Classes, gah... nasty. I decided it would be easier this way.

How are you handling the Cleric prestige classes like Stormlord and such? I created them as archetypes instead of a prestige class, giving the players a bit more flexibility so they aren't playing to get to the specialized class. The biggest difficulty was figuring out most of the domains, I agree. Most of the time, I just ignored a special ability for the domain and just gave them a good spell list.
Not a bad idea, probably give them a unique domain and domain power some flavor abilities associated with the PrC. Open it up to some of the other divine classes besides cleric.

Similarly, I changed most of the regional feats to character traits, since they were basically the same thing.
I dont like how regions are handled, but as far as that goes, the plan is to remove the racial special named FRCS Region and replace it with one that selects your region, then it will automatically bootstrap that region to your hero. Which will be used as the prereq for the region feats. Of which, all characters get one free at start OR can override with adjustments if they want to take the FRCS rule where they take the bonus equipment for region instead. I'm having trouble getting this to work the way I want though.

One last thing that I found really great was integrating the Mythic Rules into the Realms, since I was able to build Elminster to his FRCS stats using base Heroic NPC stats and the Mythic abilities. The unfortunate part is that there were a few items that only load if the player has other data packages (like Mythic or Ultimate Campaign).

This is something I very much want to do as well. I have started working on adding FRCS spells to newer PF classes (and some 3PP classes). But, not any of the advanced books like Mythics or Ult Camp. I did create a Chosen of Mystra (or am working on) template based on sidebar info in one of the books. But, its absurd and completely OP. And the Magister Template even moreso.

Although, I did work on a Halruuan Skyship thing for Ult Campaign, but its very rough and house-rules. And prolly very... bad.
 
Essentially thats what I'm doing, the issue is FORGOTTEN REALMS isnt the only content to consider. There is DRAGONLANCE, RAVENLOFT, EBERRON, etc. Each with their own unique flavor of races. And, creating manifold and varied rule sets for what a person wants to have "turned on" when selecting a source material would get rather complicated... FAST. IE, Only Spells or Only Spells & Feats, or Everything except Classes, gah... nasty. I decided it would be easier this way.
Setting it up by source material is time-consuming, but very worth it, IMHO. It allows me to preclude classes, deities, etc. that I don't want to show, and replace them with the ones I do want to show. The biggest annoyance is adding new material to the preclude list.

** Heh, ironically this discussion pointed out to me that there was some new material listed that I needed to preclude on my files. Updated!
 
Last edited:
I am new to HL and was hoping for some help. I am a GM that runs multiple campaigns and I was hoping to incorporate FR gods into my HL. Is there a place that gives simple instructions on the best way to set this up? I have tried loading the FRCS data file and get errors, which I am less worries about then the fact that I have never once been able to select FR gods in the deity selection area. I have managed to create magic items and different home rule specific weapons, but still cant get the deities to work. I see them in the tool, but when i try to make a PC i just cant select them. Any help?
 
Help please with Error Message

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Thing 'ioElHorRe' - Bootstrap thing 'sp35Sunbe7' does not exist
Thing 'ioFRAnsHar' - Bootstrap thing 'sp35HeaCr5' does not exist
Thing 'ioFRGlChLa' - Bootstrap thing 'sp35HeaCr5' does not exist
Thing 'ioFROllHar' - Bootstrap thing 'sp35Eyebi6' does not exist
Thing 'isFREntrap' - Bootstrap thing 'sp35OtiRS4' does not exist
Thing 'tmFRChsnBa' - Bootstrap thing 'x35DamRd' does not exist
Thing 'tmFRZinCar' - Bootstrap thing 'x35DamRd' does not exist

Help is appreciated :confused:
 
@Abbanmu - Look back a page in this thread. Someone else had the same errors. You need to download the DnD Conversion file to work with the FR date file.
 
Alternate racial traits are enabled to races that are more a compassing race than a specific race. The Mountain Dwarf is a specific race and thus the ART was not enabled, but this makes sense as Dragonlance didn't have the generalizing that later content today has.
 
Delta is correct. But, I'll look into this for the future. There is no reason why they shoudn't have access to the ART's for dwarves.
 
A workaround that I used was to turn off Dragonlance, select a normal Dwarf, select the ARTs you want, and then turn on Dragonlance and select the Dwarf subrace you want. This worked with my Theiwar. It did throw a warning, but did work.
 
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