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Timing problem

Lord Magus

Well-known member
I have created a skill. At certain total skill levels, it grants benefits to different spells: bonuses to DC or caster level.

However, Total Skill Level is calculated at Final/26000, whereas spell DC and CL are around Final/25000.

I have thought about defining a variable at Final/24990 that would essentially compute the total skill level (adding Ranks and the different bonuses and penalties), and using said variable to determine if bonuses to DC and CL are applicable.

Is there a simpler workaround?
 
This skill grants bonuses based on the final bonus? So if you get heroism cast on you, that can change the bonus and maybe push you past a threshold? It's not just calculated based on the ranks in the skill, which is a pretty permanent thing (and the skRanks field is calculated early enough that it shouldn't be a timing issue).


If it is based on the final bonus, then you'll have to manually calculate the bonus yourself, by assembling the various values.
 
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