Thrown weapons deal damage based on their original size not the size of the person that threw them. Size change effects in HL don't seem to reflect this.
The two weapon size checkboxes don't do what I need, and I can't seem to find the base 'sizechange' adjustment script to see if I can create an exception there.
Is there any way to script this inside the "Fixed Ranged Damage" box by setting the "Set Damage" to the original weapon size attribute?
The two weapon size checkboxes don't do what I need, and I can't seem to find the base 'sizechange' adjustment script to see if I can create an exception there.
Is there any way to script this inside the "Fixed Ranged Damage" box by setting the "Set Damage" to the original weapon size attribute?