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There is any script for...

Double check that equipping one of the swords two-handed does not increase the enhancement bonus. If it does, you may want to try modifying the first eval script to:

if (tagis[Hero.MainHand] <> 0) then
perform hero.assign[Custom.TwiceEquip]
elseif (tagis[Hero.OffHand] <> 0) then
perform hero.assign[Custom.TwiceEquip]
endif

That way a particular sword can only apply the TwiceEquip tag once.
 
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