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The Sci-Fi Companion is Now Available!

OK, I see the what you're talking about. I'll get that fixed. Thanks for pointing it out!
No problem - I tried the Cyberware and as far as I can tell that works great. So far (other than the errors caused to other user files) the only real issue I've had with the SF Companion is the skills in Robotic Mods.

All in all I have to say you've done a great job considering how much you had to contend with to adapt the SFC.
 
Thanks! It was quite a chore getting everything to work. The folks at Pinnacle were very good at making things friendly for us (Thanks, Shane and Clint!) but there was just a lot there.
 
Soon, I am already over half way done with it. Plus, one of my groups is playing in that realm, so I have extra incentive. (My own group breathing down my neck)
 
I noticed an issue...or maybe I'm just not seeing something important, but when you add a robot, it starts with no attribute points (or at least I can't add anything to attributes on the basics tab) even though it's supposed to start with 5. Help?
 
Are you talking about adding a Robot (a character buying one) or creating a robotic character? A bought Robot doesn't really get those Attribute points, it's not a PC.
 
Any further news on updates to the SW SFC (specifically the robot mods)?

I was wondering myself, as I encountered the same problem regarding skill costs on robots.

Another issue:

Are you talking about adding a Robot (a character buying one) or creating a robotic character? A bought Robot doesn't really get those Attribute points, it's not a PC.
by CapedCrusader.

I disagree with this statement but perhaps a ruling from Pinnacle is needed. Look in the SciFi Companion page 37:

...It has 5 attribute points and 15 skill points (used just like building characters). Each attribute point and every two skill points can be dropped for a $1000 discount (minimum of $1000) and one additional Mod slot.

So that seems to me, that any robot is built with the 5/15 points PLUS any extra benefits from Mods. Makes sense in that robots don't level up beyond that creation point. So that allows them to get a higher Strength, for example. The fact that you can sacrifice these points for additional Mods seems to reinforce the point.

Okay, one more thought. Any chance that a PC Construct (Race) could open the Robotic Mods tab, since they have this ability as well?
 
Just a thought, if it is to be created like a character, maybe you should just create it like a character. Hero Lab allows for multiple characters to be open so it could be done as a portfolio.
 
Oh yeah, and adding the abilities to PC robots is a good idea. I have been making up edges and equipment and just adding things to my robot character. I am playing HK-47 in a Star Wars campaign.
 
Okay, this wasn't intuitive but I discovered by accident :)

If you are making a Player Character Robot and want to be able to work with the Robotic Mods, it is this simple:

Go to the Configure Hero menu.

1. Select SciFi Companion
2. Check the box for "Show Robots"
3. Select the race "Construct"

And Bob's your uncle, the Robotic Mods tab shows up for your PC.
 
I've checked the forum's threads for this and found nothing, so I figured I'd ask about it here.

The Starship Modification "Crew Reduction" doesn't appear to be working correctly. Currently, it gives a flat 8 Mod Slots each time it's taken, but according to the SciFi Companion errata published by Pinnacle, it should be Starship Size/4 Mod Slots:

Crew Reduction (5): Reduces living space, quarters, and facilities for personnel equal to 20% of the listed Crew for the vessel’s Size, granting Size/4 Mods. If this reduces the Crew to 0, the ship is a fully automated drone.

Is this something that needs fixing?
 
Okay, this wasn't intuitive but I discovered by accident :)

If you are making a Player Character Robot and want to be able to work with the Robotic Mods, it is this simple:

Go to the Configure Hero menu.

1. Select SciFi Companion
2. Check the box for "Show Robots"
3. Select the race "Construct"

And Bob's your uncle, the Robotic Mods tab shows up for your PC.
Yep, that's correct to a degree. As I pointed out in earlier posts, however, assigning skills using the Robot Mods plays merry hell with the character sheet calculations and needs fixing. For some reason there doesn't seem to be an update happening anytime soon which, considering it costs money to get the SFC addon for HeroLab, I would hope will be rectified sooner than later.
 
Yes, I just saw that error today. Adding the Skill robotic mod is messed up. It has you pick a skill. Then it has you select one as it has you add a skill in thing that opens up like adding Languages to a character. The Skill robotic mod does not need its domain because of the second effect. It gives you the skill twice, or you can pick two different skills for the same Skill mod.

A temporary fix would be to hide the official one (Preclude it) and make up your own that just adds a skill point. Then you have to jump back into character creation mode and assign a skill point. Alternately, if you are advancing and want to improve a skill that you already have, you could have second version that adds an advance. It will not work perfect as there is no way to force it to be for a skill increase, though. The skill point is the "best" fix over all.

The official fix will need to remove the domain part altogether and just use the skill point adder that it uses.
 
The official fix will need to remove the domain part altogether and just use the skill point adder that it uses.
The only thing you have to remember is that robots do not worry about increased costs for linked Attributes when skills are raised using the skill mod. Just adding a skill point may not actually work in HeroLab, depending on the actual value of the linked Attribute.
 
Deader- Sci-Fi Companion

I believe Deaders get Arcane Background (Super Powers) Edge. I tried to create one and it doesn't appear to though. What am I missing?
 
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