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Template that adds Race/Class tab for character?

Illyahr

Well-known member
Is this possible? A side project I worked on a little while back was to incorporate Godhood from Deities and Demigods as a mechanic that could be added to the character. So far, I've got the stat boosts down as a mixture of Template and Adjustment (for godhood and divine rank, respectively).

The next step would be the Divine Salient Abilites, which would be expressed as Custom Abilities, the power and number of which would be based on Divine Rank. The only way I can figure to do this without a lot of excess scripting would be to have the Godhood template add an entirely new tab to the character that would keep track of these abilities in the same way that a racial tab is used to keep track of racial spellcasting.

Is this possible and, if it is, what kind of scripting would be required to set it up?
 
I am sorry to say this really can't be done right now in d20. I hope in the future to add what Pathfinder/5e has which are called "Configurable". Once those are available then you could have a new 'Tab' that would allow class or race choices or spells or psionics or languages.
 
Hmm, without that tab there isn't really a way to select Divine Salient Abilities without a slew of messy coding.
 
You could handle them the way eTools (spits) and Fantasy Grounds do. Make them bonus feats and you get a number of bonus feats based on Divine Ranks adjustment. IDK that much about it, would that be difficult?
 
That might work, but it'll get a bit complicated. I'll see what I can do with the coding of the Godhood template. Unfortunately, I don't have the time to go through all of the DSA's, but I can see about getting the template ready.
 
@ErinRigh: Finished separating the file out. I built a couple DSAs for use as a template for the others. The only way I could figure out how to set it up was to have the template add bonus feats and the DSAs to be feats that require the Godhood template to be selected.
 

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Thanks mate, I'll get right on inputting those. Small error, the abilities of gods are called Salient (meaning prominent) Divine Abilities, not Divine Salient Abilities; SDA not DSA. I realize it is a really nitpicky error, and I would alter it myself, if I knew how, but I find the language really jarring. Also, you misspelled Ability, hard to spot, but you have put an extra "i" after the "t". Again, I would alter this myself, but I have no idea how, if you could tell me, I will never nitpick at you again :D:cool:

Erin
 
Woops. :D

When looking at the abilities, go to the 'Tags' list and just change the name. It should reflect properly once you reload.
 
Open the Deities and Demigods file in the editor, select one of the feats, click on the 'Tags' button in the upper-right hand corner, change the fCategory line to Salient Divine Ability
 
Here is the file back, mate. All SDA have been added and prereqs coded where I could figure it out. Think you can touch these up for prereqs I couldn't code, and auto add features like Divine Weapon Focus?

Erin
 

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Here you go. There is additional content from Deities and Demigods that I could add, but this covers the actual deity content. I'll send the file to Sendric also for additional fixes and to be incorporated into the next release.
 

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