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Template Question

dartnet wrote:
>
>
> How would you do a template that increased the size category.

Ooh... I'm not sure that's currently possible. Do you want to increase
the size category (i.e. small -> medium, medium -> large) or to set a
new size (i.e. everything becomes large, no matter its original size)?

Also, which template is this for - one in a book, or a homegrown one?


Thanks,


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
 
Both would be cool.
This is something that would be useful to add the the templates. As you can all ready do it in the in play adjustments.

It's a home grown one.

It's called Giant Touched. In my personal game world giants are caused by a disease. If this happens to a character the Giant Touched template is then added.

Also is there a way to set a charge ability that is X plus the number of a certain type of feat the character has?
 
At 07:10 PM 5/7/2007, you wrote:
This is something that would be useful to add the the templates. As you can all ready do it in the in play adjustments.
Colen is on the road right now, so I'm covering for him. He's not able to check the code from the road, so he'll double-check this when he gets back. However, it's likely we'll need to add something to control this via templates.

Also is there a way to set a charge ability that is X plus the number of a certain type of feat the character has?
You can do this with a bit of work right now. This is another item we discussed in our pow-wow and it should be pretty simple to do after a modification we've got planned for the next update. If you want to do add this now, you'll need to use the "foreach" language mechanism within your script. Iterate over all of the feats (i.e. specifying a "where" tagexpr of "Component.Feat") and count up the one(s) you are looking for. If you need more details on how this would work, let me know and I'll outline it more thoroughly.
 
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