• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Template - Custom Ability Count?

Frodie

Well-known member
How can I get a Template to select a level based power, (like when a class gets to a level they have a list of powers they can choose from)?

I know in the editor, under classes, there is a Custom Ability Count Tab. How can I do that for a Template?
 
Yes, this should be included in the 4.15 update. I recommend copying the Ghost template to see it in action - the Ghost gets customizable abilities based on hit dice, so it uses the new "Configurable" mechanism.
 
I think the Configurable Tab is what you are talking about. How do I get this to work with the templates as above?
 
Ok, I got that you bootstap the Configurable tab to the template and that works. But How to put in the spec abilities. I am trying to do a vampire like the ghost, but I don't see where it changes other than the bootstap for the new Configurable. I copies the ghost Configurable and changed the striped to vampire, but nothing shows up to pick.

Here is the striped for the con tab


~we get a Vampire Blood Line for every 3 CR we have, minimum 1
~the first ability slot is always spent on Blood Drain, so that's a permanent bootstrap
~and not included in this list
field[cfgMax1].value += maximum(round(herofield[tCR].value/3,0,-1),1) - 1
 
Ok, never mind I got it. I was looking at the wrong special ability to copy. All working well now. Thank you, alot of bootstaping, lol!
 
Back
Top