IanDominey
Member
Hi Rob.
I have started to use the tactical console for the first time (I'm running a war game using the standard Mortal WoD rules) and I've noticed what appear to be a few major problems.
I'll start with Initiative. I have 5 characters in the console. Their stats (for initiative) are as follows :-
Character 1 - Dexterity 3, Composure 3 (init 6)
Character 2 - Dexterity 3, Composure 3, Fast Reflexes 2, Fighting Style Combat Marksman - Shoot First (active) (init 11)
Character 3 - Dexterity 3, Composure 3 (init 6)
Character 4 - Dexterity 1, Composure 3 (init 4)
Character 5 - Dexterity 3, Composure 3, Fighting Style Combat Marksman - Shoot First (active) (init 10)
I have found that the characters with the highest initiative (11 and 10) consistently get to act last. I thought that this was an unlikely situation but certainly within the realms of probability until I decided to start and end combat several times. I ended up with the following initiative roster -
Character 1 - (init 10), must have rolled a four
Character 2 - (init 11), must have rolled a zero
Character 3 - (init 10), must have rolled a four
Character 4 - (init 5), must have rolled a one
Character 5 - (init 8), must have rolled a minus two
Clearly there is something wrong with either the dice roller or the initiative calculator.
Now onto my second problem. The system appears to count the dice pools for firearms incorrectly.
I'll start with the aforementioned 'character 4'. He's supposed to be an Infantry Support role, using a Squad Assault Weapon to help his colleagues.
His stats for using firearms are :-
Strength 4, Dexterity 1, Firearms 4 (specialty machine-guns), No applicable merits, Armed with an M60 (stats as correctly given in Hero Lab are Damage 4, range 250/500/1000, 9 again rule, strength required: 3), Equipment includes a bipod mount (reduces penalties of auto-fire and long + medium range shots by one when the weapon is mounted).
In total, I add that up to be dex (1) + firearms (4) + specialty (1) + equipment bonus (4) = 10 dice. The combat dashboard lists Saco M60: 7 (lethal). Interestingly, if I unlock the character and reduce his strength stat, his dice-pool increases to 8 on the combat dashboard at strength 3 and below.
Character 5 has the following :-
Strength 2, Dexterity 3, Firearms 4 (specialty submachine guns), no applicable merits, armed with an FN P90 (damage 2, armour piercing, strength required: 2)
Dice pool should be dex (3) + firearms (4) + specialty (1) + equipment bonus (2) = 10. The combat dashboard lists FN P90: 11 (lethal)
All of the other characters appear to have numbers that are either too high or too low for what their attributes + skills + weapons should show them.
Are these bugs or have I configured my characters incorrectly?
I can send you the portfolio file if necessary.
I have started to use the tactical console for the first time (I'm running a war game using the standard Mortal WoD rules) and I've noticed what appear to be a few major problems.
I'll start with Initiative. I have 5 characters in the console. Their stats (for initiative) are as follows :-
Character 1 - Dexterity 3, Composure 3 (init 6)
Character 2 - Dexterity 3, Composure 3, Fast Reflexes 2, Fighting Style Combat Marksman - Shoot First (active) (init 11)
Character 3 - Dexterity 3, Composure 3 (init 6)
Character 4 - Dexterity 1, Composure 3 (init 4)
Character 5 - Dexterity 3, Composure 3, Fighting Style Combat Marksman - Shoot First (active) (init 10)
I have found that the characters with the highest initiative (11 and 10) consistently get to act last. I thought that this was an unlikely situation but certainly within the realms of probability until I decided to start and end combat several times. I ended up with the following initiative roster -
Character 1 - (init 10), must have rolled a four
Character 2 - (init 11), must have rolled a zero
Character 3 - (init 10), must have rolled a four
Character 4 - (init 5), must have rolled a one
Character 5 - (init 8), must have rolled a minus two
Clearly there is something wrong with either the dice roller or the initiative calculator.
Now onto my second problem. The system appears to count the dice pools for firearms incorrectly.
I'll start with the aforementioned 'character 4'. He's supposed to be an Infantry Support role, using a Squad Assault Weapon to help his colleagues.
His stats for using firearms are :-
Strength 4, Dexterity 1, Firearms 4 (specialty machine-guns), No applicable merits, Armed with an M60 (stats as correctly given in Hero Lab are Damage 4, range 250/500/1000, 9 again rule, strength required: 3), Equipment includes a bipod mount (reduces penalties of auto-fire and long + medium range shots by one when the weapon is mounted).
In total, I add that up to be dex (1) + firearms (4) + specialty (1) + equipment bonus (4) = 10 dice. The combat dashboard lists Saco M60: 7 (lethal). Interestingly, if I unlock the character and reduce his strength stat, his dice-pool increases to 8 on the combat dashboard at strength 3 and below.
Character 5 has the following :-
Strength 2, Dexterity 3, Firearms 4 (specialty submachine guns), no applicable merits, armed with an FN P90 (damage 2, armour piercing, strength required: 2)
Dice pool should be dex (3) + firearms (4) + specialty (1) + equipment bonus (2) = 10. The combat dashboard lists FN P90: 11 (lethal)
All of the other characters appear to have numbers that are either too high or too low for what their attributes + skills + weapons should show them.
Are these bugs or have I configured my characters incorrectly?
I can send you the portfolio file if necessary.
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